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the_redbeard
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Join Date: Aug 2015
Location: Seattle, WA
Posts: 84

Old February 20th, 2018, 07:41 PM
When I use "Create Contained Topic" it would be helpful if RW was aware of what other topics are in the container.

For example, I have a container of game sessions for a group, and if I right-click and choose 'create contained topic', it would be helpful if RW noticed that every other topic in that container is a game session (or whatever) and have that be the default of the new topic instead of the last topic created.
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Gord
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Join Date: Aug 2010
Location: Calgary, Alberta
Posts: 343

Old February 21st, 2018, 07:53 AM
Quote:
Originally Posted by the_redbeard View Post
When I use "Create Contained Topic" it would be helpful if RW was aware of what other topics are in the container.

For example, I have a container of game sessions for a group, and if I right-click and choose 'create contained topic', it would be helpful if RW noticed that every other topic in that container is a game session (or whatever) and have that be the default of the new topic instead of the last topic created.
+1 to this for sure since anything that saves clicks is good for my old fingers
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ErinRigh
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Join Date: Oct 2016
Posts: 534

Old February 21st, 2018, 10:40 AM
-1 from me

This would be totally counter to how I, personally, do things.

In my realms, most of my containers do not contain a single type of topic. For example, I have Fort Whistler(Settlement) containing NPC List (Cast List containing NPCs), Walsh Estate (Adventure Area containing numerous Locations), Places in Whistler (Place List containing numerous Locations, Merchants (containing NPCs), A Geographical Region and Numerous Urban Regions)

So this would result in program confusion and extra steps from me when assigning contained topics
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Vargr
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Join Date: Apr 2014
Location: Denmark
Posts: 721

Old February 22nd, 2018, 10:37 AM
+1 for this.

Vargr
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Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry.
Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after.

Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed.

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Viking2054
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Join Date: Apr 2014
Location: California
Posts: 271

Old February 24th, 2018, 06:00 AM
How about if you allowed a setting for the container that allowed you to specify a default topic type? If you included a 'no default' setting so it behaved normally, then it might be the best solution. Anyway, I wouldn't leave it up to whatever was already in the container, but make it a user selection probably by right clicking on the container and setting a preference.
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Farling
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Join Date: Mar 2013
Location: Greater London, UK
Posts: 1,550

Old February 26th, 2018, 07:00 AM
Quote:
Originally Posted by Viking2054 View Post
How about if you allowed a setting for the container that allowed you to specify a default topic type? If you included a 'no default' setting so it behaved normally, then it might be the best solution. Anyway, I wouldn't leave it up to whatever was already in the container, but make it a user selection probably by right clicking on the container and setting a preference.
There isn't really a concept of a "container" type of topic. The "Cast List" topic is only used as a container because the name of the topic is "Cast List".

I much prefer the dialog to remember my last selected choice. However I would also like it to remember if I was adding it as a child to the current topic (which always gets reset to "no parent").

Farling

Author of the CSV2RW tool (http://forums.wolflair.com/showthread.php?t=58156) and the RW Output tool (http://forums.wolflair.com/showthread.php?t=59981)
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