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huntercc
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Old November 14th, 2007, 03:51 AM
exactly...
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huntercc
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Old November 14th, 2007, 03:03 PM
Quote:
Originally Posted by Colen
Yes, you should be using the unique id of the class in that line. Is
that not working correctly? Are you sure you capitalized it the same way
you defined it?
I copy/pasted the unique id from the class definition to the condition on the bootstrap, and that did not work, but I was trying to bootstrap the feat directly from the class. Apparently I'm supposed to create a class special first, as a go-between? I'm going to try that and see what happens.

edit: Just tried it, same result...
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huntercc
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Old November 14th, 2007, 03:07 PM
ooh I just modified the timing as suggested above by mgehl and it worked... thanks!

Only problem now is that it shows up red because the hero doesn't have improved unarmed strike. How would I get it to ignore this requirement?
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rob
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Old November 14th, 2007, 04:10 PM
This is an oops with the installer. Due to file naming confusion, the installer isn't including any of the source files for psionic classes (including prestige). This will be corrected in the next release.

In the meantime, I've posted the source file mentioned below on a server where you can grab it for review. The URL is below:
http://www.lonewolfdevel.com/downloads/srdpsi_class_soulknife.dat

-Rob


At 09:15 PM 11/13/2007, you wrote:

Quote:
Which is not in HeroLab/data/d20/source...

Colen wrote:
huntercc wrote:
>
>
> Which data file is the Soulknife in? I can't seem to find it


You can find the Soulknife in srdpsi_class_soulknife.dat.
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huntercc
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Old November 14th, 2007, 04:35 PM
awesome, thanks!
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huntercc
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Old November 14th, 2007, 04:39 PM
Quote:
Originally Posted by Colen
How exactly does the Thri-Kreen work? Are all the claw attacks at the
same attack bonus, and are they primary or secondary attacks?
All four of the claw attacks are at the same attack bonus, as primary attacks, and the bite is a secondary attack. Unless the player is wielding a weapon, in which case only one claw or one bite can be used, and only as a secondary attack.
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huntercc
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Old November 14th, 2007, 05:03 PM
Does it make sense to display unarmed strike for a character that has a claw attack(s)? How would I get rid of this?
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Colen
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Old November 16th, 2007, 07:55 PM
huntercc wrote:
>
>
> Does it make sense to display unarmed strike for a character that has a
> claw attack(s)? How would I get rid of this?


I'm not sure. It sounds right that if you have Claw attacks you
shouldn't have an Unarmed Strike, but what if you have Slam attacks? Do
you lose your strike then? Does the monk unarmed damage bonus apply to
those attacks?

Does anyone know if there's a ruling or errata on this?

Thanks,

--
Colen McAlister, colen@wolflair.com
Chief Engineer, Lone Wolf Development
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Mathias
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Old November 17th, 2007, 07:26 AM
Actually, I'd say an unarmed strike by something with claws would represent hitting them with fists or the back of your hand/paw - even if you have claws, you still occaionally want to deal non-lethal damage.
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huntercc
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Old November 17th, 2007, 03:22 PM
Yeah I guess that would make sense... thanks for the reply!
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