Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Can you give me more details on this? Are you getting a 404, or is the file downloading with a different name, or something else? Also, which email client are you using?
Last edited by Colen; March 4th, 2014 at 08:25 AM. |
#11 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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A treasure generator is one of those things on our long-term todo list, but out of the scope of this project.
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#12 |
Junior Member
Join Date: Jan 2012
Posts: 24
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I tried it a bit this morning. (on a mac)
No trouble installing it. - This is a much better way to import creatures into a potfolio. - Filtering such as creature types, environment and CR would be great. - The ability to add CR changing templates such as giant, young, zombie etc... would make it even better. As is it is already a great improvement. I will post any bug encountered, I have seen none yet. Thank you guys, this will save me a lot o time. |
#13 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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3) From the view menu, choose "Show Tactical Console" - if the picture's on the left, it's an ally, if the picture's on the right, it's an enemy. |
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#14 |
Junior Member
Join Date: Apr 2013
Posts: 9
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Hi - how can I add more creatures to the encounter builder database - NPC's etc
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#15 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
Create the NPC you want to add to the database as normal, and then instead of saving the file to the default location, save it to the "Game System Data Folder", and instead of the default extension of .por, give it the extension .stock. |
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#16 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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Had a quick play with this today.
No installation problems. No crashes. The interface is simple enough, however I'd like a few more filtering options. Rather than the standard search box. Terrain / Type / Subtype / Etc. Filter switches would be a more streamlined method of searching. It's still a bit clunky searching for certain things. I tested for a specific XP total, once I'd included a space after the numerical figure, ie 600 XP not 600XP, that's when it became more intuitive however still cumbersome. Dormio Forte Somnio Community Created Resources : Data Package Repositories : d20pfsrd Custom Character Sheets Community Server Setup (Packs) Hero Lab Help- Video Tutorials and Pathfinder FAQ Created by the community for the community
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#17 |
Junior Member
Join Date: Mar 2014
Posts: 1
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So, this happened upon first trying to launch the encounter builder. I followed the instructions of the email and successfully finished the import with no problems. Everything seemed to be functioning as normal. Then I clicked the Encounter button, and ...Error message! Following the message, the program froze up and the computer had to be restarted.
HeroLab.exe has encountered an error and needs to close. Please email a DESCRIPTION OF WHAT YOU WERE DOING, in as much detail as possible, along with this message, to support@wolflair.com. PLEASE NOTE: Unless you tell us what you were doing, we won't have enough information to fix this problem! Right click and choose "Copy to Clipboard" to copy these details, or you can find them in this file: C:\Users\User\AppData\Local\Temp\lwderror13716.txt C:\Program Files (x86)\Hero Lab\HeroLab.exe 4.3b 407 major: 6, minor: 1, build: 7601, platform: 2, version: Service Pack 1, spmaj: 1, spmin: 0, suitemask: 00000300, type: 1 ACCESS VIOLATION Address: 0x0060e244 Type: bad read |
#18 |
Junior Member
Join Date: Apr 2013
Posts: 9
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#19 |
Ex-Staff
Lone Wolf Staff
Join Date: Nov 2013
Posts: 10
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Hi DivingRhino! Thanks for taking the time to check out the new encounter builder!
Quote:
Thanks for the feedback! We are brainstorming a few ways to make a hero's allegiance more visible. Did you have a particular place in mind? |
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#20 |
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