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WGS123
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Join Date: Jun 2016
Posts: 25

Old August 19th, 2016, 08:46 PM
Dear Forum

There are a handful of Arcane Exploits for the Arcanist class listed on the SRD that do not show up in HL. They are 3rd Party Publishers and since they have not written and add to HL the exploits will not show up on the character sheet outputted from HL.

The Exploits do not modify any other statistics on the sheet and will only show up in the Special Abilities Tab and the Arcanist class tab as an exploit that can selected.

Is it possible to add an exploit to list or alter the text of an existing exploit to appear as one of the ones I am interested?

Not within the HL user interface but the editor, and how would you accomplish that task?

Sincerely
Bill S
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TheIronGolem
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Old August 19th, 2016, 09:22 PM
In the Class tab of the editor, look for the tab called Custom Ability. This is where you create list-select class abilities such as Rogue Talents, Witch Hexes, and Arcanist Exploits. Make sure to mark the ability as being available to the Arcanist class, and also that it is tagged as an Arcanist Exploit. The controls for that are fairly self-explanatory, but just ask if you get tripped up.
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WGS123
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Old August 22nd, 2016, 08:25 AM
I am not finding the Arcane Exploits for the Arcanist under the Class Special tab in the editor, is it under a different tab?
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ShadowChemosh
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Old August 22nd, 2016, 09:57 AM
Quote:
Originally Posted by WGS123 View Post
I am not finding the Arcane Exploits for the Arcanist under the Class Special tab in the editor, is it under a different tab?
When in the editor "exact" wording is very important. TheIronGolem said "Custom Ability" not Class Special.

See FAQ#8 for additional info.

I would recommend reading the Glossary of Terms for the Editor. Then check out FAQ#2 for all the places to learn about the editor including YouTube videos.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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WGS123
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Old August 22nd, 2016, 07:32 PM
Quote:
Originally Posted by ShadowChemosh View Post
When in the editor "exact" wording is very important. TheIronGolem said "Custom Ability" not Class Special.

See FAQ#8 for additional info.

I would recommend reading the Glossary of Terms for the Editor. Then check out FAQ#2 for all the places to learn about the editor including YouTube videos.
Thank you, that really helped a lot.

I was able to get the Spell Improvisation Arcane Exploit to show up and that was relatively easy as it does not affect and stats on the character sheet.

http://www.d20pfsrd.com/classes/hybr...provisation-su

The other Arcane Exploit I wanted add is Armored Caster, I was able to add it, it is now selectable as an exploit and it shows up on the sheet fine, but it does not alter the character arcane spell failure. I tried using the same eval script as the Arcane Armor Training feat as that reduces Arcane Spell Failure when activated but it does not reduce the Arcane Spell Failure in the character portfolio. Any ideas?

http://www.d20pfsrd.com/classes/hybr...ored-caster-ex
Attached Files
File Type: email PFRPG Custom Arcanist.user (2.7 KB, 13 views)
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AndrewD2
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Old August 22nd, 2016, 07:34 PM
remove the part that says something like:

doneif (field[abilActive].value = 0)

it shouldn't need an activation anymore then. Also uncheck the activation part if you have that on in the user file.
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WGS123
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Old August 22nd, 2016, 07:54 PM
This is the eval script. I removed the line you suggested but it did not make a difference.

Here is the entire script before I altered it:


~ If we're disabled, do nothing
doneif (tagis[Helper.FtDisable] <> 0)

~ All armor - 15% spell failure (we also check for the User.Activation
~ tag, in case the user left this active before purchasing arcane armor
~ mastery).
if (tagis[User.Activation] + field[abilActive].value >= 2) then
foreach pick in hero where "EquipType.Armor"
if (eachpick.field[gIsEquip].value <> 0) then
eachpick.field[arArcFail].value -= field[abValue].value
endif
nexteach
endif


I altered the percentage to 15 as that is the value of arcane spell failure the hero currently has wearing light armor and the value the Exploit should overcome.
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WGS123
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Old August 23rd, 2016, 05:28 PM
Does this Arcane Exploit need a bootstrap? I thought that was not needed if the condition is constant?
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WGS123
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Old August 23rd, 2016, 07:25 PM
Dear Forum

I need some more help with this. I can get the item to show up in HL and it can be selected as an Arcane Exploit.

What I cannot get it to do is alter the amount of Arcane Spell failure that shows up in the character record to go to 0 or even lower the current value. It simply has no effect. I am not sure how the eval script is supposed to be written. I have tried to use the same eval scrip for the Arcane Armor Training feat. I tried to remove the line AndrewD2 suggested but that seems to break the script and it will not compile correctly.

Sincerely
Bill
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Mathias
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Old August 23rd, 2016, 07:49 PM
Let me write out that script with indentation;

Code:
      ~ If we're disabled, do nothing
      doneif (tagis[Helper.FtDisable] <> 0)

      ~ All armor - 15% spell failure (we also check for the User.Activation
      ~ tag, in case the user left this active before purchasing arcane armor
      ~ mastery).
      if (tagis[User.Activation] + field[abilActive].value >= 2) then
        foreach pick in hero where "EquipType.Armor"
          if (eachpick.field[gIsEquip].value <> 0) then
            eachpick.field[arArcFail].value -= field[abValue].value
          endif
        nexteach
      endif
See how the if statements are each matched by an endif? And how the foreach is matched with a nexteach? When you deleted the line that has a test for abilActive, did you also delete the matching endif? Is that what caused the error you're seeing?

Also, the second line;
Code:
doneif (tagis[Helper.FtDisable] <> 0)
That code is feat and trait specific - "FtDisable" means "Feat Disabled"

For a custom ability, use
Code:
doneif (tagis[Helper.SpcDisable] <> 0)
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