Member
Join Date: Jul 2011
Posts: 31
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So my group is getting a new player. I am introducing her as a Weretiger rogue. She is an afflicted weretiger, so my question is this. She was afflicted around level 6, does the weretigers HD add to her class level? Ultimately effecting her experience gain?
Looking in the basics tab at the Class levels section with level 1 rogue and then 2-9 weretiger template. Next level: 10 (45000 XP to go). Is this how this works? I just assumed she whould gain the HD of the weretiger (gaining more hps, abilities, damage reduction etc) I didn't expect it would effect her rate of leveling. At any rate I need help on understanding the Lycanthrope rules/how to apply the affliction to an already leveled character. (Keep in mind the class and levels above were just for example purposes and I don't currently have her character inputted into hero lab). |
#1 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Adding a lycanthrope template is like starting off with a monster race. The number of hit dice and the level adjustment change her effective character level. Your example of a 1st level character afflicted with lycanthropy (weretiger) becomes a 9th level character (1 class level, 6 racial HD, +2 LA). Assuming you don't want her to be a 9th level character, there is a way to slowly introduce the racial levels. Savage Species has examples of how to do this, but basically you would level her with racial hit dice instead of class levels for 8 levels.
I did this for a character in my campaign (werepanther), so if you're stuck on how to begin, I can throw some ideas your way. As for HeroLab, the template is currently configured to add all levels at one time. If you want to do it one level at a time, I imagine you would need to create a new class called weretiger, make it max out at 6 levels, and have it progress as a class would (but with the weretiger features). Somehow we'd also have to introduce a level adjustment, but I think that might be possible through an eval script. Last edited by Sendric; March 9th, 2012 at 04:45 AM. |
#2 |
Member
Join Date: Jul 2011
Posts: 31
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After reading your post and thinking about it I think as a new DM I am just going to back burner this idea and have this player roll up as a straight rogue.
Thanks for your input though. =) Last edited by Truwen; March 9th, 2012 at 05:08 PM. |
#3 |
Senior Member
Join Date: Jan 2011
Location: Quebec, QC, Canada
Posts: 464
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If you are a new GM, I'd certainly recommend starting off with tried and true concepts and avoiding gonzo stuff (like a PC lycanthrope) that could unbalance your campaign right from the start.
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#4 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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+1 all to true! And best advice.
Dormio Forte Somnio Community Created Resources : Data Package Repositories : d20pfsrd Custom Character Sheets Community Server Setup (Packs) Hero Lab Help- Video Tutorials and Pathfinder FAQ Created by the community for the community
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#5 |
Member
Join Date: Jul 2011
Posts: 31
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Thanks guys, that's the conclusion I came up with too. Simply because after reading more and more it was getting more and more confusing/challenging.
I do appreciate the input. |
#6 |
Senior Member
Join Date: Oct 2011
Posts: 865
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Quote:
And that has nothing to do with herolab, thats just the game in general. |
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#7 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
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#8 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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That only works insofar as the whole party go equally crazy. Otherwise you run the risk of crazy opponents wiping out less crazy PCs
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#9 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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That's why I gave them access to Tome of Battle. We've gotten through 18 levels so far with only a few deaths (gotta keep those true res spells handy) so things seem to be going ok.
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#10 |
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