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EdSteiner
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Old November 5th, 2013, 03:25 PM
Quote:
Originally Posted by thegraymist View Post
Thanks for the update! Adjustment as follows...
Sourgerunner Chariot should have Beastmaster Crew as per their stats instead of same as Cold One Chariot (purposely not posting actual stats due to GW legal).
Fixed for 2.67
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naloth
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Old November 24th, 2013, 07:58 PM
Soul stealer is listed as a Hex. It should be a Direct Damage?

Also, the Cauldron shows the extra attacks for 2 hand weapons. The basic rule book says that you only get the benefit of an extra attack on foot unless the cauldron or chariots have an exception I'm missing.

Last edited by naloth; November 24th, 2013 at 08:16 PM.
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EdSteiner
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Old November 25th, 2013, 04:44 AM
Quote:
Originally Posted by naloth View Post
Soul stealer is listed as a Hex. It should be a Direct Damage?
Fixed for 2.68

Quote:
Originally Posted by naloth View Post
Also, the Cauldron shows the extra attacks for 2 hand weapons. The basic rule book says that you only get the benefit of an extra attack on foot unless the cauldron or chariots have an exception I'm missing.
Then why does the crew list 2 hand weapon on their entry. BRB non-withstanding you are correct. Poorly written GW armybook shows the witch elves that crew it with 2 hand weapons
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naloth
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Old November 25th, 2013, 03:18 PM
Quote:
Originally Posted by EdSteiner View Post
Then why does the crew list 2 hand weapon on their entry. BRB non-withstanding you are correct. Poorly written GW armybook shows the witch elves that crew it with 2 hand weapons
Probably for the same reason you can get killing blow and magic banner or that undead have fast cavalry that can't flee. It's legal to equip them that way, but not supported by the rules to benefit from the extra attack. Perhaps it will be errata'ed, FAQ'ed, or even change in the next edition?

Boar Boyz are the only real example of a unit that can benefit from 2 CCWs while mounted but they also suffer an additional -1 to difficult terrain checks.
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Firebird4Life
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Old December 2nd, 2013, 12:22 AM
Dreadspears have "Hand Weapon" listed in their Equipment when they do not have them as equipment. If they did, there'd be no reason to ever take Bleakswords.
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EdSteiner
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Old December 2nd, 2013, 11:59 AM
Quote:
Originally Posted by Firebird4Life View Post
Dreadspears have "Hand Weapon" listed in their Equipment when they do not have them as equipment. If they did, there'd be no reason to ever take Bleakswords.
Well all model’s have a Hand Weapon by default however they cannot use it if they have a special CCW. But in the interest of conformity I will delete that entry on the unit.

Corrected for 2.68
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donnonno
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Old February 3rd, 2014, 02:42 PM
Costs of Master's mounts are wrong: Cold One is 12 and Dark Steed 10 (not 20 and 12)
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EdSteiner
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Old February 4th, 2014, 09:26 AM
Quote:
Originally Posted by donnonno View Post
Costs of Master's mounts are wrong: Cold One is 12 and Dark Steed 10 (not 20 and 12)
Fixed for 2.72
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HornetDaz
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Join Date: Feb 2014
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Old February 26th, 2014, 09:31 PM
Just wanted to know if the army builder contains the special charcters within the normal army rule book, ie Malekith, Hellebron etc. if it does how do you select them to put them in your list, as I can only find normal lords and heros, none of the special characters. If they aren't in the dark elf list within army builder, are they going to be added at some stage?

Cheers.
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EdSteiner
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Old February 27th, 2014, 01:51 PM
Ensure you have Forbid special characters unselected. Please let me know if you have any further issues.

Last edited by EdSteiner; February 28th, 2014 at 06:27 AM. Reason: Typo
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