Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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#21 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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#22 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,633
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RavenX Pronouns: She/Her Please do not PM me to inquire about datafiles I coded "for personal use" such as Exalted, World of Darkness, AD&D, or Warhammer 40K Roleplaying. I appreciate your interest, but I do not own the Intellectual Property rights to these game systems. Nor do I have permission from any of the Publishers to distribute the data files. As such, I cannot distribute the work I have done with community on these files. They are "for personal use" only. Thank you. I am far too busy these days to answer emails. If you message me here there is no guarantee I will get back to you at all. |
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#23 |
Member
Join Date: Feb 2012
Posts: 99
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If I'm going to spend the money to buy the material twice (PDF/hardcopy then the Herolab), then I want to be able to copy and paste any official NPC, critter, or piece of gear make my changes and go.
If I'm going to have to entering it by hand then why do I need Hero Lab? I also want to be able to share my shadowrun user content with other Hero Lab users. A large searchable user created content data base of well written NPCs (and spirits, critters, and gear) in Hero Lab format that I could then customize for my own use would be a very good reason to have Hero Lab. By customize I mean both filing off the number to create a new NPC and putting the NPC in to the format I normally use to run the game. |
#24 |
Member
Join Date: Feb 2012
Posts: 99
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I like to see better on the fly modifiers since as a GM I know there is no telling what special modifiers might apply.
For example say a PC or an NPC has a bullet barrier spell sustained. Then I want to be able to note that the character has plus 5 ranged defense against bullets and have the character sheet/stat block display his Ranged Defense as x/x+5 (so 6/11). I'd want to be able to add an on the fly modifier to almost any value on a character sheet/stat block be it to be printed/displayed as HTML or Text. It would be nice to be able to set the various character sheets to display both the base stat value and the modified stat value. Say a character has an increase strength spell sustained on him. I like to see the base strength and the modified strength. So Troll STR 7 plus sustained Increase Strength 4 will display as 7/11. And all stats based on Strength would be adjusted. I guess if the Troll also had Muscle Replacement 2 then it should show up as 7/9/12. |
#25 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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#26 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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#27 |
Senior Member
Join Date: Jun 2011
Posts: 104
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#28 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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#29 |
Senior Member
Join Date: Sep 2007
Posts: 136
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Any idea on when we can start throwing money at you guys?
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#30 |
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