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blzbob
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Old November 26th, 2013, 09:53 PM
I'm trying to add an alchemist discovery that grants a bonus to some skills while the mutagen is activated. I've tried to mimic the Feral Mutagen ability but I can't seem to figure out how to have the skills only active when the mutagen is active. Any tips? Thanks.
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Aaron
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Old November 27th, 2013, 11:27 AM
Code:
      doneif (hero.tagis[Custom.Mutate] = 0)

      DO WHATEVER
Custom.Mutate is assigned at First 450, so you can even use it for bootstrap conditions.
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blzbob
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Old November 27th, 2013, 09:43 PM
Thanks!
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