Senior Member
Join Date: Feb 2013
Posts: 303
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Quote:
As you pointed out, when doing things with the client, you'd have to tell the players where to look. FG II is pretty solid and I love it but the more I could keep things in RW and not have to duplicate/prep in FG II (or insert VTT of choice here), the better. |
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#21 |
Senior Member
Join Date: Mar 2013
Location: Denver, CO
Posts: 437
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If it helps, I'm running a campaign using the Beta of RealmWorks, and two of my three players are remote. Here's what I'm doing while I wait patiently for them to have cloud access:
1. I use Google Hangouts to video chat with my two remote players, with my laptop and a monitor attached. Meanwhile, my wife is at the physical table and can see the monitor. 2. If I have items I need to share with the group via RW, I use the Screenshare option in Hangouts, which I then set to the "shared" item in RealmWorks, which is of course, the Player View, already up on the monitor. I'm envisioning the cloud access being utilized by players to look up rules, find out what their characters know about a city or person, etc. either during the game itself or on their own. |
#22 |
Member
Join Date: May 2013
Location: Haifa, Israel
Posts: 54
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Some questions about player view -
Do you view it only as an ad hoc display for players? Something the GM prepares on the fly and then "throws" away. Or is the display "permanent" something the GM can create before the games session and save. If its a "savable" item can there be more than one? i.e the GM prepares hand out sheets before the session. If its an one-off display shifting to a more "permanent' savable version can also help the remote display crowd - like you have a World/Story Almanac the players will have a Handout almanac with the saved version of all the player views. |
#23 |
Senior Member
Join Date: Nov 2011
Location: Michigan
Posts: 182
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I hate to answer this one, since I could be 100% incorrect, but in the videos it appears as though the Player View is an ad hoc mechanism.
I like the idea of saving snapshots of them as sort of a journal, since that would play directly into my needs of putting together a nice, organized set of "here, check this out" stuff to show to my players. This would give me my screenshot, PDF, email, poke capability. +1 ! |
#24 |
Senior Member
Join Date: Dec 2011
Location: NJ, USA
Posts: 130
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you shouldn't need to save the stuff on the player view, because you can just mark the content from that information as visible by the players. They would use the web interface to look at all of it at any time. I'm hoping that in Journals I'd just have links to the various bits of content.
------------------------------------- "...You're going to backstab him with a ballista?" |
#25 |
Senior Member
Join Date: Nov 2011
Location: Michigan
Posts: 182
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At first, that is a viable option, but after you've been playing for a while I would imagine that the list of things a player knows gets pretty long. Yes, they're organized by type of snippet, but having certain pieces organized in a certain way has value.
Consider the following scenarios. Scenario 1 Me: Samsung has a new 4k TV, info is on the web. Go check it out! Scenario 2 Me: Samsung's new 4k TV! Samsung's Website Available through Best Buy Here's a review See the difference? In one case, I've done the work of 'finding' the content and presenting it to you, in the other case, I leave all the work to you. |
#26 |
Senior Member
Join Date: Nov 2011
Location: Michigan
Posts: 182
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The more I think about it, perhaps a saved Player View layout could be thought of as a Handout.
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#27 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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As @Ladyofdragons indicated, you could create a content entry of some sort (e.g. topic, journal entry, whatever) that contained links to the pertinent sections you wanted the players to view. Heck, it would work very similarly to how you just presented things in your post above!
If you wanted to pre-create different "snapshots" in advance, you could put each of them in a separate snippet within the same topic or separate passages within the same journal entry. Then you'd just reveal each snippet or passage as the game progressed, with the users having links to exactly what you want them to look at. [Note: Journals aren't exposed in the product yet, although they're fully implemented under the covers. We just need to revamp and enhance the UI for them before making them available.] |
#28 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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We could also potentially allow you to save various Player View layouts as named views. I'm not sure if that's the best way to handle things or not, since it could become very annoying to manage a potentially large list of named views. We'll need to spend some time actually assessing things better before officially deciding how best to add that sort of functionality.
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#29 |
Senior Member
Join Date: Nov 2011
Location: Michigan
Posts: 182
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Thanks again! |
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#30 |
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