Senior Member
Join Date: Oct 2005
Posts: 222
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With option #2 players would get a choice of either free web-based access, or pay for an installable app that allows them to access the data offline? Seems workable to me, although I'd be tempted to hold off an set that up as another KickStarter after the major revisions are released - that way you can actually get the funds necessary for development instead of risking people saying "Yes I want it", then changing their mind after deciding the web access is good enough.
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#11 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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@JackOfAllGames: I believe I answered your question in a separate thread on the subject where you asked something similar.
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#12 |
Junior Member
Join Date: Sep 2013
Posts: 15
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#13 |
Member
Join Date: Aug 2012
Posts: 76
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Personally, I'd rather have a product that I can put on one computer at home, and through a LAN, slave other monitors or pc's to show them what I want. The server stuff would be an option for me, and may even be used from time to time. If this is a model that requires an online presence, like Diablo 3 does, I'm going to be very disappointed with that... |
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#14 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Yes, we have. That opens up a big can of worms, both technically and in terms of complexity for users. Most importantly, it would provide a solution that only a fraction of GMs will be able to leverage due to the lack of technical know-how to set things up appropriately to run their own server. Realm Works is already targeting a niche market (RPGs), and is primarily focused on a niche within that niche (GMs). The prospect of targeting a further niche simply makes zero business sense for us to do as an initial product focus. It's definitely something we could potentially do down the line, and it's something we've seriously investigated already on a technical level, but our first priority needs to be a solution that works for the vast majority of GMs, which means the server-based model we'll be launching with.
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#15 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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You can run entirely offline after creating your realms. There is no requirement to leverage our server to use Realm Works. The Player View mechanism makes it possible to reveal any content you wish to players during the game, with no internet required. The only thing that needs the internet is *independent* access to your content for players. If that's a feature you or your players consider critical, then our server will need to be involved.
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#16 |
Member
Join Date: Jan 2013
Location: United States
Posts: 70
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In any case, I don't blame you guys at all for putting such considerations off 'til later. Best to get the product out the door first, make money, all that stuff. Last edited by JackOfAllGames; December 2nd, 2013 at 07:36 PM. Reason: Added a bit of text for greater clarity. |
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#17 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Everything for this would need to be handled by the GM. Based on all the data we've gleaned over the years (7+ with Hero Lab), GMs tend to skew either strongly technical or as technology novices. For every techie GM, there is another GM who's a professional artist, writer, historian, etc. It's that latter group that will be hard-pressed to deal with the technology side of things, so we need a solution that will work for everyone first.
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#18 |
Senior Member
Join Date: May 2013
Posts: 1,458
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One of the best and most intelligent GMs I've played with is half a century old and knows how to print and use YouTube. He can follow basic instructions. I can easily walk him through installing a print driver over the phone.
He fits the category of an intelligent gamer, but he is not what techies would call tech savvy. |
#19 |
Senior Member
Join Date: Mar 2013
Location: Germany
Posts: 155
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#20 |
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