Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - d20 System

Notices

Reply
 
Thread Tools Display Modes
Lawful_g
Senior Member
Volunteer Data File Contributor
 
Join Date: Mar 2007
Posts: 1,245

Old June 6th, 2010, 06:32 PM
So I went back and finally managed to hammer out the Strength Devotion feat, but I am missing a couple damage tags for the higher levels and larger sizes. Mathias, could you please add tags for 6d6, 6d8, and 8d6?

if (hero.child[xStrDevote].field[hIsOn1].value <> 0) then
foreach pick in hero from BaseNatWep where "thingid.wSlam & User.StrDev"
if (#totallevelcount[] >= 16) then
if (herofield[tSize].value >= 4) then
~~~ perform each.assign[wMain.8d6]
elseif (herofield[tSize].value = 3) then
~~~ perform each.assign[wMain.6d6]
elseif (herofield[tSize].value = 2) then
perform each.assign[wMain.4d6_106]
elseif (herofield[tSize].value = 1) then
perform each.assign[wMain.3d6_8]
elseif (herofield[tSize].value = 0) then
perform each.assign[wMain.2d6_104]
elseif (herofield[tSize].value = -1) then
perform each.assign[wMain.1d10_304]
elseif (herofield[tSize].value = -2) then
perform each.assign[wMain.1d8_6]
elseif (herofield[tSize].value = -3) then
perform each.assign[wMain.1d6_5]
elseif (herofield[tSize].value <= -4) then
perform each.assign[wMain.1d4_4]
endif

elseif (#totallevelcount[] >= 11) then
if (herofield[tSize].value >= 4) then
~~~ perform each.assign[wMain.6d8]
elseif (herofield[tSize].value = 3) then
perform each.assign[wMain.4d8_307]
elseif (herofield[tSize].value = 2) then
perform each.assign[wMain.3d8_306]
elseif (herofield[tSize].value = 1) then
perform each.assign[wMain.2d8_204]
elseif (herofield[tSize].value = 0) then
perform each.assign[wMain.1d10_304]
elseif (herofield[tSize].value = -1) then
perform each.assign[wMain.1d8_6]
elseif (herofield[tSize].value = -2) then
perform each.assign[wMain.1d6_5]
elseif (herofield[tSize].value = -3) then
perform each.assign[wMain.1d4_4]
elseif (herofield[tSize].value <= -4) then
perform each.assign[wMain.1d3_3]
endif

elseif (#totallevelcount[] >= 6) then
if (herofield[tSize].value >= 4) then
~~~~ perform each.assign[wMain.6d6]
elseif (herofield[tSize].value = 3) then
perform each.assign[wMain.4d6_106]
elseif (herofield[tSize].value = 2) then
perform each.assign[wMain.3d6_8]
elseif (herofield[tSize].value = 1) then
perform each.assign[wMain.2d6_104]
elseif (herofield[tSize].value = 0) then
perform each.assign[wMain.1d8_6]
elseif (herofield[tSize].value = -1) then
perform each.assign[wMain.1d6_5]
elseif (herofield[tSize].value = -2) then
perform each.assign[wMain.1d4_4]
elseif (herofield[tSize].value = -3) then
perform each.assign[wMain.1d3_3]
elseif (herofield[tSize].value <= -4) then
perform each.assign[wMain.1d2_2]
endif

elseif (#totallevelcount[] >= 1) then
if (herofield[tSize].value >= 4) then
perform each.assign[wMain.4d6_106]
elseif (herofield[tSize].value = 3) then
perform each.assign[wMain.3d6_8]
elseif (herofield[tSize].value = 2) then
perform each.assign[wMain.2d6_104]
elseif (herofield[tSize].value = 1) then
perform each.assign[wMain.1d8_6]
elseif (herofield[tSize].value = 0) then
perform each.assign[wMain.1d6_5]
elseif (herofield[tSize].value = -1) then
perform each.assign[wMain.1d4_4]
elseif (herofield[tSize].value = -2) then
perform each.assign[wMain.1d3_3]
elseif (herofield[tSize].value = -3) then
perform each.assign[wMain.1d2_2]
elseif (herofield[tSize].value <= -4) then
perform each.assign[wMain.1_1]
endif
endif
nexteach
endif
Lawful_g is offline   #1 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 11:13 AM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.