Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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(a bug reports thread for the 12/29/10 and 1/31/11 updates (I didn't have a chance to address bug reports before the current update))
Last edited by Mathias; January 31st, 2011 at 12:56 PM. |
#1 |
Senior Member
Join Date: Aug 2009
Posts: 479
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I would like to report a bug...
You skipped 4.19... |
#2 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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4.19 was a version for use within our company (as were 4.12, 4.13, 4.14, 4.16, and 4.17) - expect to see more version number skipping in the future.
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#3 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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I was wondering how long it would take before someone spotted that :P
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#4 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Looks like every class is now getting Fly as a class skill. Even when NO class is picked Fly is still listed as a class skill. I am assuming it has to do with having xFly bootstrapped to all characters now.
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#5 |
Junior Member
Join Date: Aug 2010
Location: Tacoma, Wa
Posts: 16
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The fiendish and celestial templates are not calculating their SR properly when you add class levels to them (both of thier SRs are suppose to be 5+new CR).
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#6 |
Senior Member
Join Date: Aug 2009
Posts: 125
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Importing a Zombie (Human) from the stock gives me the following error:
Pick 'spScriCha0' has been orphaned due to missing thing in batch '235' |
#7 |
Senior Member
Volunteer Data File Contributor
Join Date: Jun 2010
Posts: 623
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This is more of a user interface with editor bug, but I'm going to put the complaint here if you don't mind.
If you do "New (Copy)" there are two issues that annoy me: 1) If the name is so long that the unique id scrolls off the right side of the scroll window, it makes it hard to identify specific lines. If you copy it, you don't often know for certain which unique id you copied. 2) It clears out the Unique ID field and replaces it with "f?" for example if a feat. I would prefer it retained the unique id of the copied item. Both ways (retain the same id and using the "f?" id) cause a compile time failure. So there isn't a benefit to doing it the current way. Please either increase the width (or make it expand to fit the size of the named objects) or retain the same unique id. Or both (preferred.) |
#8 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Book: Advanced Players Guide
Archetypes: All Issue: If you try to apply a archetype to a class past level one and at some point changed the list to "Only Valid Items" you just get a pop-up window that says "Nothing to choose from". Their is no way in that character to change the list back to all items. Work Around: Create a new character and add one level of barbarian and add an archetype. Then in the selection window you can change the list to be "Everything". Then re-load the character and you will be able to add an archetype. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#9 |
Junior Member
Join Date: Sep 2010
Posts: 7
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Apologies if this has been mentioned before, but a stack of multiple Valuables is shown as being worth the Valuable's gold value X [quantity squared]. For example, two 100gp gems in a stack causes the stack to be valued at 400gp; three such gems makes the stack value 900gp, four gems makes it 1600gp, and so on.
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#10 |
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