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Pezmerga
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Join Date: Oct 2010
Location: Cincinnati, OH
Posts: 328

Old November 15th, 2010, 09:36 PM
When trying to add Additional hit dice to mounts (such as a light horse) it shows an error saying bonus hit dice will be added automatically as your master gains levels....I guess it is counting mounts as animal companions when it tries to validate the additional hit dice.
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Lawful_g
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Old November 16th, 2010, 04:35 PM
Quote:
Originally Posted by Mathias View Post
Wouldn't there be 5 racial custom specials, then, one for each dragon race? Otherwise, you make the user choose the custom for throwback, then choose the dragon type - why not present them only one choice there?
I did just that, there are 5 custom racial abilities, each of them bootstraps a single racial ability. That way when the user chooses the Custom, they also choose the Racial Ability. This is less of an issue because there is only one ability linked to the Custom, but I can foresee possible races with a whole suite based on one choice. Don't know if it is worth the trouble to support, but thought I would mention it.
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KilroySummoner
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Join Date: Nov 2010
Posts: 22

Old November 16th, 2010, 04:54 PM
On further testing, the real bug is that Elven Reflexes won't stack with the Reactionary trait (I used Adopted for all 3 traits). The total bonus is only +2 instead of +4.
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KilroySummoner
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Join Date: Nov 2010
Posts: 22

Old November 16th, 2010, 05:10 PM
RE: Improved Natural Armor at level 1:

http://paizo.com/paizo/messageboards...ource=search#0

Found reference to final playtest forum but couldn't find it further from there

I think it is very clear from the wording though...
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Mathias
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Old November 16th, 2010, 05:23 PM
Quote:
Originally Posted by KilroySummoner View Post
On further testing, the real bug is that Elven Reflexes won't stack with the Reactionary trait (I used Adopted for all 3 traits). The total bonus is only +2 instead of +4.
Trait bonuses don't stack. This is the way it should work.
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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old November 16th, 2010, 08:54 PM
After adding a poison(ie thingid.gPArsenic; thingid.gPBella) the In-Play tab shows uses 0/0 instead of 0/1.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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bodrin
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Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265

Old November 17th, 2010, 01:17 AM
Ignore wrong game system!

Last edited by bodrin; November 17th, 2010 at 01:20 AM. Reason: Post should have been in D20 not Pathfinder!
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KilroySummoner
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Join Date: Nov 2010
Posts: 22

Old November 17th, 2010, 05:48 PM
The 'Expert Duelist' trait is incorrectly buffing the touch AC by 1 when activated
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Lawful_g
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Old November 17th, 2010, 09:22 PM
The Editor's "Racial Traits Allowed" in the Race tab is not working. Made some Mutations (Racial Custom Specials) that several subraces can choose from, assigned them all the parent race. The each of the subraces were given a Racial Traits Allowed checkmark for the parent race, but no Racial Custom Specials were displayed outside the Parent Race.
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Mathias
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Old November 18th, 2010, 08:59 AM
Quote:
Originally Posted by Sendric View Post
When creating a new druid, I discovered the Druid Weapon Proficiencies feat doesn't include the scythe.
When I add a level of Druid to a blank character, then add weapons, the Scythe is listed as proficient.

The listing in the feats is something I intend to replace with a different solution, so its text isn't worth fixing at this point.
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