Senior Member
Join Date: Oct 2010
Location: Cincinnati, OH
Posts: 328
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When trying to add Additional hit dice to mounts (such as a light horse) it shows an error saying bonus hit dice will be added automatically as your master gains levels....I guess it is counting mounts as animal companions when it tries to validate the additional hit dice.
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#161 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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I did just that, there are 5 custom racial abilities, each of them bootstraps a single racial ability. That way when the user chooses the Custom, they also choose the Racial Ability. This is less of an issue because there is only one ability linked to the Custom, but I can foresee possible races with a whole suite based on one choice. Don't know if it is worth the trouble to support, but thought I would mention it.
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#162 |
Junior Member
Join Date: Nov 2010
Posts: 22
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On further testing, the real bug is that Elven Reflexes won't stack with the Reactionary trait (I used Adopted for all 3 traits). The total bonus is only +2 instead of +4.
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#163 |
Junior Member
Join Date: Nov 2010
Posts: 22
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RE: Improved Natural Armor at level 1:
http://paizo.com/paizo/messageboards...ource=search#0 Found reference to final playtest forum but couldn't find it further from there I think it is very clear from the wording though... |
#164 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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#165 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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After adding a poison(ie thingid.gPArsenic; thingid.gPBella) the In-Play tab shows uses 0/0 instead of 0/1.
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#166 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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Ignore wrong game system!
Last edited by bodrin; November 17th, 2010 at 01:20 AM. Reason: Post should have been in D20 not Pathfinder! |
#167 |
Junior Member
Join Date: Nov 2010
Posts: 22
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The 'Expert Duelist' trait is incorrectly buffing the touch AC by 1 when activated
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#168 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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The Editor's "Racial Traits Allowed" in the Race tab is not working. Made some Mutations (Racial Custom Specials) that several subraces can choose from, assigned them all the parent race. The each of the subraces were given a Racial Traits Allowed checkmark for the parent race, but no Racial Custom Specials were displayed outside the Parent Race.
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#169 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
The listing in the feats is something I intend to replace with a different solution, so its text isn't worth fixing at this point. |
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#170 |
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