Senior Member
Join Date: Apr 2013
Location: Poughkeepsie, NY
Posts: 102
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Sendric, Thank you so much!
Well there is a straightforward way that is very prone to breaking should any of the tags change. The chosen pick will have the correct feat tag, e.g., fChainSpl, field. One can then code another huge if-statement block that goes through and if the chosen matches a particular one then set a string for the metamagic item. Pseudo code example: var str1 as string var str2 as string str1=field[fChosen].chosen.idstring if (str1="fHeightenSpl") then str2="mmHeighten" elseif (str1="fQuickenSpl") then str2="mmQuicken" elseif... ... endif Problem is (1) this feat will not function for a new metamagic feat unless it is added and (2) it will be a HUGE script. Quote:
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