Junior Member
Join Date: May 2014
Posts: 9
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I have adjusted the Alternate Campaigns - High life to Sum to 15. but when I move the priority in E or D to a different category the Priority disappears and I cannot put something back in. This does not happen for Priority A, B or C.
I also tried adjusting Alternative Campaigns - count to ten, but got the same problem. I think it is a rule in the thing mechPriorD/mechPriorE, but I can't find these things in the editor. How do I keep the Priority D and E from disappearing? |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,214
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Core rulebook pg. 351: "When using the Priority Table, players should select twice from row A, once from row B, and twice from row C."
So, in High Life, there is no D or E, and once those categories are empty, HL can hide them. |
#2 |
Junior Member
Join Date: May 2014
Posts: 9
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Quote:
Thanks to your help Mathias in another post I have implemented all this except for the disappearing D and E priorities. I was hoping that someone knew how to fix the disappearing D and E priorities. |
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#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,214
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It looks like there's an error in the editor - it's displaying some of the priority fields more than once, and not displaying others - sorry about that, probably a copy-paste issue when I created that editor tab.
Click the "Fields" button at the top right - on the Field Id: mechPriorE, what's the value listed there? Is it currently 0? If you change that to 1, does that mean that the E priority no longer disappears when empty? |
#4 |
Junior Member
Join Date: May 2014
Posts: 9
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Quote:
I must admit I am trying to learn how the editor works, but find it hard. |
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#5 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,214
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Hadn't you created a new creation mechanic, and now you're having this problem while using that mechanic you've created? If that's not the case, then I didn't understand what question you had asked.
Open up that one you created, and look around the editor screen for a grid of buttons at the top right. The top-left most of that grid will be called Fields. Click it, and you'll see a list of the field values that have been defined on the character creation mechanic you've created. |
#6 |
Junior Member
Join Date: May 2014
Posts: 9
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Did not know they were defined there. Like you expected they were set to 0 fixed it and that solves my problem, thanks.
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#7 |
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