![]() |
Senior Member
Join Date: Aug 2014
Location: Canada
Posts: 151
|
Quote:
Current Games: 5E Homebrew - DM Recent Games: Shadowrun 5E - GM Pathfinder Homebrew - DM Curse of Strahd 5E - Player My HL Files - Birthright, Creatures, and items Birthright Setting and D20Despot Let me know if it breaks. |
|
![]() |
![]() |
Senior Member
Join Date: Aug 2010
Posts: 1,528
|
The 64-bit open beta version does not show this same problem... probably because it has more memory capacity to work with. So I make sure I use the 64-bit version for editing and the 32-bit for play (RealmWorks integration does not play well with the 64-bit HeroLab beta).
|
![]() |
![]() |
Member
Join Date: Mar 2017
Posts: 71
|
Quote:
Take care. Regards, Larry |
|
![]() |
![]() |
Senior Member
Join Date: Aug 2014
Location: Canada
Posts: 151
|
Quote:
Current Games: 5E Homebrew - DM Recent Games: Shadowrun 5E - GM Pathfinder Homebrew - DM Curse of Strahd 5E - Player My HL Files - Birthright, Creatures, and items Birthright Setting and D20Despot Let me know if it breaks. |
|
![]() |
![]() |
Senior Member
Join Date: Sep 2015
Posts: 431
|
That's a shame. It puts a bandaid on it such that it will probably never get fixed (as a programmer, I can say, "been there, seen that, have the t-shirt"). Or maybe the process of porting it to 64-bit solved the issue somehow...?
|
![]() |
![]() |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,616
|
The problem appears to be the 32-bit version running out of memory because the data set for Pathfinder is too big; thus the problem is fixed by using technology that allows more memory to be accessed.
Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
![]() |
![]() |
Junior Member
Join Date: Jun 2019
Posts: 13
|
Hi all, I have been using Hero Lab for a few years now, but I just recently got into the community packs. First let me say wow. I am in awe of all the work that the community/forum members have put into this.
I have played around with the community packs and read the release notes, but I haven't found any "official" documentation. Is there a help or readme file for the content in the community pack? A more basic question is how do I find new content that I import from the community pack? If I choose a source such as "ShadowChemosh's Adjustments" I have no idea where to find this content within Hero Lab. I am especially interested in getting the community bestiary for Paizo modules (e.g. "Dragon's Demand"). I suppose if I knew where to find the content I wouldn't need much documentation, because I could just play around with it. But help with either or both of my questions would be greatly appreciated! |
![]() |
![]() |
Senior Member
Join Date: Sep 2015
Posts: 431
|
Quote:
Without knowing the code, there could be an issue where memory is allocated and the return value isn't checked to ensure memory was actually allocated. There's a possibility that the memory is allocated, but a dangling pointer results in the allocation being "forgotten" such that the code can't find that element in the future. Or it could just be a bug in managing pointers and have nothing to do with memory allocation at all. Since it's not an open source project, there's no way for experienced programmers in the community to do anything more than speculate. And while I've disassembled code in the past to fix bugs, those were back in the days when I had infinitely more time. ![]() |
|
![]() |
![]() |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,730
|
Quote:
![]() Quote:
![]() Quote:
As everything is source marked this means you could search via the source name. In example if you go to the Adjust tab and and open a list of adjustments then type in "ShadowChemosh" at the top you will see all the adjustments that are attached to that source. The one weird thing is my adjustments also add new skills that you can add on the Skills tab for concentration. ![]() Quote:
Last thing to know is that community created encounters are different from the ones purchased from LW. If an encounter pulls a monster from a standard Paizo source the community didn't re-create it meaning you will need some of the Bestiary books from LW. Quote:
![]() Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
|||||
![]() |
![]() |
Junior Member
Join Date: Jun 2019
Posts: 5
|
Hello! I've been using Hero Lab for a while, and have been enjoying the Community Pack almost as long.
I've bumped into something I would imagine to be an easy fix... for someone who knows what they're doing, which I do not. The Skald (Spell Warrior) archetype gives a class feature similar to Magus's Arcane Pool, and the Community Pack adjustment for that Magus ability works fantastic. However, the Skald version is not quite the same. The list of enchantments that can be applied to the weapons is slightly different: Skald gets Dancing, Defending, Distance, Flaming, Frost, Ghost Touch, Keen, Mighty Cleaving, Returning, Shock, Seeking, or Speed. Magus gets (and the adjustment has) Dancing, Flaming, Flaming Burst, Frost, Icy Burst, Keen, Shock, Shocking Burst, Speed, and Vorpal. How do I go about creating an adjustment that functions like the Magus adjustment, but has a different Enchantment list? I've never created a custom adjustment before, and frankly it's quite daunting, even with the existing Adjustment to copy from. |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|