Senior Member
Volunteer Data File Author
Join Date: Mar 2005
Location: New Hampshire, USA
Posts: 388
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Ok, so I spotted the problem with the command variant weapons and fixed it as well as taking care of the fighters (hopefully)...Are the fighters showing up properly for everyone?
Incidentally it has been downloaded today (5/12/06) at around noon... |
#1 |
Junior Member
Join Date: Aug 2005
Posts: 16
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So far I have taken the file and folded, spindled and mutilated it and can't find anything wrong. Of course I was concentrating on the EA files. Now that the fighter bug is fixed, thank you, have you thought about limiting Thunderbolts from the ships that can't have them? For instance, I may be wrong, but I believe the Hyperion CAN'T have T-bolts (yes/no?!, am I just stupid?)
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#2 |
Senior Member
Volunteer Data File Author
Join Date: Mar 2005
Location: New Hampshire, USA
Posts: 388
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Page 30 SFoS, "Any ships carrying one or more Starfury flights may replace any number of them for Thunderbolts. . .or Breaching Pods"
I'm glad the fighters are working now...Incidentally thank you for getting back to me...I'm primarily an ISA player myself so I tend to miss most everything...I'd notice the glaring inconcistancies in the ISA but miss everything else since I'm not as familiar with them... |
#3 |
Junior Member
Join Date: Aug 2005
Posts: 16
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doh!!, completely missed that, I was going on the fluff I read somewhere. Like I said I haven't tested the others yet because I primarily play EA, but I am off all next week and plan to go through SFoS fleet by fleet and check it out. I am not very good, yet, at ABcreator but I have figured out some of it, for example if you haven't done this in your file yet go in the Hyperion and select hyprn2, it uses the same linkset as hyprn1, basically the assault and command variant ships are set up to use the assault variant linkset.
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#4 |
Senior Member
Volunteer Data File Author
Join Date: Mar 2005
Location: New Hampshire, USA
Posts: 388
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EA was the first file I created...And again the first I revamped when I got SFoS...As such I started out trying something with that that I later discarded for virtually every other race...IE using linksets for the variants instead of putting them directly into the option...Afterwards I simply never bothered to go back and change them...they work as is, just a little more unwieldy when coding...
Keep in mind that any changes you make will be overwritten when a new version of the file comes out...It's something we've been dealing with on the WFB forum, so I figured I'd remind everyone... |
#5 |
Junior Member
Join Date: Aug 2005
Posts: 16
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Yeah, I saw that, I have been saving my files with a number on the end, i.e. earthal1.dat, etc etc. When an updated file is posted I will just use my most recent file and edit the updated file w/ what I have done. I have a MUCH better idea of what kind of work you have done on this now and I think you are doing a good job. To think this whole thing started when I tried to use a Hyperion Command ship in a game and I kept getting the Assault Variant weapons fit, when I finally figured that out is when I went looking through ABCreator to find the problem, I didn't know that I was committing myself to all that I have done so far in testing everything. BTW, so far I have found nothing to complain about in any other files, and I DID see the difference in the files where you used options for the variants instead of linksets, and it IS much easier to troubleshoot. Anyway, please keep up the good work and I plan to keep practicing my .xml skills to where I can hopefully take some of the work off of you on updating files. After all, Armageddon is right around the corner, and then ACTA v.2 after that. I can't wait.
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#6 |
Junior Member
Join Date: Aug 2005
Posts: 16
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Ok, I have found a booboo in the ISA files, the Victory is supposed to carry 3 flights of starfurys AND 3 flights of Tbolts, but now you can only have one or the other.
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#7 |
Senior Member
Volunteer Data File Author
Join Date: Mar 2005
Location: New Hampshire, USA
Posts: 388
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Ack...you're right...missed that one...Quick fix though...
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#8 |
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