Junior Member
Join Date: Jul 2010
Posts: 24
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Hi all,
I would like to ask two questions, if there are no answeres, then I suggest them as feature requests: 1. copy a power/feat/journal entry from one character to the other. 2. have the option to move a power up/down the list. this has two reasons: the first is to enable extracting a power from alternate/linked and other powers to the main powers to to drag it into such power. second: to make the powers listed with reason and not alphabetically. 3. having the option to make a power cost 0. Explain: I would like to make a dog. the book's dog is not good enough for me. I would like to add limb to the dog, but it is mostly useless (Tail) so I want it as a 0 cost power. I also have a character using the Variable power with lasting extra and he activates several powers on himself that last long. I would like to see them calculated at the "statistical" part of the page (bonus to save, defense, attack, abilities, skills) but I dont want it to cost him points, since he uses the variable power to make them. so I want to make an array of powers that will cost nothing and will reflect his use of variable power. Thanks, |
#1 |
Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,502
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For (3), isn't that what the Power Settings part of the Variable is for?
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#2 |
Junior Member
Join Date: Jul 2010
Posts: 24
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#3 |
Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,502
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Ah, so your character turns on his Variable power, adds certain powers... and then adds more with a second application of his Variable power? It seems like that violates the flaw part of Lasting, but eh.
As for "zero cost powers" you may be able to do those with the Custom flaws. I don't have my copy of the software in front of me, though, so I can't really say for certain. |
#4 |
Junior Member
Join Date: Jul 2010
Posts: 24
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Quote:
I used the custom, but it doesnt reduce below 1, so what I did is use the array power (calling it "virtual"), with custom modifier reducing it to 1, then I reduced the variable power by one with a comment that the 1 point reduction is for the array of variable powers. this solution gave me what I needed, but it's not a "nice" one. thanks for the help. |
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#5 |
Senior Member
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Join Date: Feb 2009
Location: Virginia
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Quote:
So by intentional design of the game mechanics there is no such thing as a free lunch. I'm fine with that. I suppose if you absolutely had to have a "freebie" or two you could "offset" that cost by putting a Custom Character Drawback on the character to compensate for the power points that "shouldn't have been spent on a power that (the GM) wanted to be free." Nigel Fogg, aka The Wayfarer Last edited by Nigel Fogg The Wayfarer; August 10th, 2010 at 01:20 PM. |
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#6 |
Senior Member
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Join Date: Nov 2009
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By the by, since pp aren't limited for NPCs why are you so worried about his pp totals? Especially for what's essentially a plot device power?
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#7 |
Junior Member
Join Date: Jul 2010
Posts: 24
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I usually limit NPC's just as I limit PCs. I dont think some characters should work by a different rules set. even if they are "none player" ones.
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#8 |
Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,502
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I can definitely respect that. But the power you're trying to model with these lasting powersets more or less explicitly allows him to bypass the pp limits anyhow, so isn't it all a bit moot trying to "keep him under the pp total"?
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#9 |
Junior Member
Join Date: Jul 2010
Posts: 24
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Quote:
I agree that he is stronger that the common PC, but he has limits too. |
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#10 |
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