Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Please don't confuse a lack of response in the thread as an indication that we don't pay attention. User requests are definitely tracked and given serious consideration for implementation. However, they must be prioritized along with everything else we're working on, so many user suggestions are still in the queue.
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#121 |
Senior Member
Join Date: Jan 2011
Posts: 453
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Thanks for the answer. I was not sure if you read things like this.
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#122 |
Senior Member
Join Date: Aug 2012
Posts: 432
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Count me in as someone who would like to see a "bulk adjustment" option at least in the Tactical Console - having to apply AoE damage to each and every target in a large combat is a pain in the posterior, let alone that my current party (of 7 players) has a Bard who loves to Inspire Courage, and a Cleric who uses Channel Positive Energy in combat, and... well, the list goes on and on. Being able to apply damage/healing/conditions in bulk to a tick-box list of the characters in the portfolio would be a GODSEND.
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#123 |
Member
Join Date: May 2011
Posts: 53
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There are a few things i would like to see added.
In the editor for creating a creature under natural attacks I would like to see an option for touch attack and incorporeal touch attack. I would like to see a space to input additional damage dice or notes in the weapon section, for instance +1d6 fire. Example: I think it would be easier than having to remember to look in the background section of a new creature the GM/player is unfamiliar with to remember to add additional damage to certain or all attacks. I would rather see a stat line like Slam x2 [Elemental, Fire, Elder] 20/x2 B Melee: +23 x2 2d8+8 (plus 2d10 fire) Lastly, I wouldn't mind seeing an option to remove the unarmed strike line from creatures in the program itself. |
#124 |
Junior Member
Join Date: May 2011
Location: Northern California
Posts: 7
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Quote:
However I know that you can choose to hide unarmed strike in the configure hero menu. It's toward the bottom with some other output selections. But that might not be what you mean by, "...in the program itself."? (upon reading this out loud to myself, I find a need to say that I intend no snark. I am *trying* to be helpful. Apologies if you take my tone to be other than it is.) |
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#125 |
Senior Member
Join Date: Jan 2011
Location: Quebec, QC, Canada
Posts: 464
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Quote:
I think one of ShadowChemosh's adjustments can be used to do the trick, however. I just don't have a direct link to the relevant .user file at the moment; probably available in the HeroLab section of the d20pfsrd.com Last edited by Lord Magus; August 11th, 2012 at 08:25 AM. |
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#126 |
Junior Member
Join Date: Nov 2010
Posts: 6
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Several of my players had commented that they would like the option to either always see or be able to turn on the ability to see the formulas and what bonus are used to calculate all the derived stats. A small entry under each stat that shows all the pluses and negatives used to derive that entry would be awesome or maybe a separate tab you could go to and see that information. Sometimes the numbers don't come out like we expect them too and it would make figuring out why they are different a lot easier.
Anyone else interested in something like this? |
#127 |
Member
Join Date: Jan 2009
Posts: 95
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One thing I have noticed in the past couple of years is that the interface needs some overhauls. Here are a couple of things that would make life easier.
HeroLab specific
Pathfinder/D20 specific
Whew that was long! But I just want to say thank you to you guys (Colen, Rob, Mathis) for a great program and great customer service. Now will you PLEASE! go approve my RealmWorks Beta application!! Last edited by Mindcloud; August 13th, 2012 at 06:26 PM. |
#128 |
Member
Join Date: Jun 2012
Posts: 59
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I'd like this too. Maybe along with something to check for fame + gold as qualifiers for the affordable.
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#129 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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Quote:
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#130 |
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