Senior Member
Join Date: Dec 2010
Posts: 468
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RW provides for suffixes, and I tend to use them when I know I will have duplicate topics (like "Conclusion" or "Introduction"), where I put a discriminator in the suffix (e.g. "(Tomb of Horrors)").
I feel like there is more potential for this feature. Anyone else have a good use for them? |
#1 |
Senior Member
Join Date: Jun 2007
Posts: 273
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With different suffixes you can have a topic more than once. With the prefix you can sort your topics.
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#2 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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I use the Suffix much as you describe, though depending upon what I am working on, I may use it for more specific sub-sections within a source, especially if I have made multiple separate Topics of different categories for the same "thing" (such as Location and Adventure Site for the same Place, for use in different contexts).
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#3 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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Prefixes: These are easy. Room numbers, storyline chapters, dates, merchant IDs, random encounter IDs, Module numbers.... I use them all over the place.
Suffixes: Usually for something that isn't obvious like "Blood Clan" where I added "gnoll" as a suffix so I can see at a glance what type of humanoids are involved. Suffixes are special case and I rarely use them. • Report RealmWorks bugs here • Report Pathfinder HeroLab bugs here • Report 5e HeroLab bugs here • Report 5e HeroLab Community Pack bugs here |
#4 |
Senior Member
Join Date: Jun 2007
Posts: 273
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I use it to separate places in towns. For example i have the "Temple of god xxx" in every big town; than I use the town as an suffix.
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#5 |
Senior Member
Join Date: Dec 2010
Posts: 468
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You can have a topic more than once even without suffixes.
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#6 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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Without suffixes identifying topics that are named the same is a real mess. Any time I might have something like a "temple to xxxxxx" that will appear in more than one place I give it a suffix with the containing place name so I can identify which one is right if it comes up in links.
my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#7 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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I use prefixes to order content, such as room numbers when imputting content from a published adventure. I use suffixes much more often. Either the short name for an adventure or adventure path or a short word/phrase to help distinguish similarly-named locations/people.
RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#8 |
Member
Join Date: Nov 2014
Posts: 49
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If you mouse-over suffix the tooltip will say:
"The content's suffix. Suffixes are used to disambiguate content with the same name. Parentheses are added automatically e.g. The Mill (Oldtown). To numerically sort or add map identifier numbers, use a prefix instead." So that pretty much says everything about what the suffixes are intended for. So far, I haven't found any other uses that really calls for suffixes, because it turns out every other thing I might have wanted to use them for has better alternative solutions already (aliases, tags, relationships, a GM-directions snippet full of links, etc.) |
#9 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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Before the really good alternative name stuff came along a bunch of patches ago I had used suffixes in a few places for descriptive parts of names I didn't want to match for links, i.e. the Liberator. I think I've cleaned all of them up now
my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#10 |
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