So I'm trying to create an archetype for the alchemist that gives up mutagens, bombs, or extracts (player's choice). In exchange it can create magic items with a specific GP value for each level. At 1st level this is 250 gold. At 2nd level it's 500. From that point on, it's 1/3 of the Expected Wealth by Level.
Is there an easy way to set this up?
My hope would be a single script that can do this. If not, I don't mind having to do 20 class abilities but I would like each one to override the previous so that it only printed the current GP value they can have.
I would also like to know if there is a way to set up the archetype so that the player chooses which ability to give up. I don't mind having 3 separate archetypes but a single one would be much more manageable.
Is there an easy way to set this up?
My hope would be a single script that can do this. If not, I don't mind having to do 20 class abilities but I would like each one to override the previous so that it only printed the current GP value they can have.
I would also like to know if there is a way to set up the archetype so that the player chooses which ability to give up. I don't mind having 3 separate archetypes but a single one would be much more manageable.