Junior Member
Join Date: Dec 2019
Posts: 2
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Just purchased HLO - Shadowrun. Creating a test character and it appears that it is paying the initial 1 point in each Attribute out of the Attributes priority? I am understanding that each Attribute starts at 1 point free. Else priorities like E for Attributes (2 points) would result in a wholly unplayable character (the poor thought in that selection aside).
Am I missing something here? |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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We're just starting all the incrementers at 2, with 1 point spent on each attribute, because we assume that characters will usually set their attributes generally at 2 or higher, so we hope that it's fewer clicks to get from 2 to the final value you want, rather than starting at 1. Also, 2 is described as human normal, so we're starting characters as average people, rather than starting them at the minimum.
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#2 |
Junior Member
Join Date: Dec 2019
Posts: 8
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No, you're right, atm HLO doesn't handle the attribute point distribution according to the SR6 rules.
At the moment, when you create humans, the program runs fine in the end, although the displayed value with regard to the points spent is plain wrong at the beginning (after distributing all attribute points, it is usually okay). However, when creating metahumans, the sum of spent attribute points (and of Edge for humans) is often wrong at the end. I think that this is a background mechanic carried over from HLC Shadowrun 5, where there are bonuses to certain attributes. But the mechanics in SR6 as you described them are actually the right ones here. I already submitted a bug report concerning this topic a few days ago. Cheers Ben |
#3 |
Junior Member
Join Date: Dec 2019
Posts: 8
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Quote:
It becomes especially wrong when you e.g. decrease Strength for an ork below 3 (really with all metatypes that have a higher range on certain attributes where you decrease said attribute(s) below the "bonus", which is in reality only a higher range — that's what the adjustment points are for). |
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#4 |
Junior Member
Join Date: Dec 2019
Posts: 2
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Quote:
But I logged back in today to check on it and looks like it's been fixed? Hoorah! |
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#5 |
Junior Member
Join Date: Dec 2019
Posts: 8
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Seems so, the attributes are now computed (and displayed) correctly.
Cheers Ben |
#6 |
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