Senior Member
Join Date: Mar 2013
Location: Germany
Posts: 155
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Quote:
Just imagine that without a routine as mentioned, you do the migration manually. That may be with a simple cut&paste, or in the worst case retyping. You just migrate the content, no IDs at all. The routine simply makes this manual process more comfortable. *) You are right, I don't take intellectual property into account. That is because I don't use content I didn't develop myself, and I don't intend to do it in the future. The DRM is for me out of focus. I just want to re-use my content in other realms, like many people here want to do. You can of course avoid the IP problem by setting a no-copy database lock flag in realms containing IP content. I know that all realms are in one single database. If it proves to be too complex to lock only certain realms just lock the whole database. That way you help the people here with self-developed content. At least until there is a sophisticated solution, maybe four or five years from now. *) yes, when I still created program code myself, in the time when FORTRAN and Assembler were the languages of choice, I was known as "the master of quick & dirty solutions" but these solutions always worked well until something "real" came along. DM: Tol'Uluk - game system independent homebrew world (so far AD&D 2, D&D3.5, Fate, Pathfinder, D&D5) Tools: RW, CC3+, CD3, DD3, HL RL: Retired senior IT manager. Now just housewife, grandma and fantasy author. |
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#31 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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#32 |
Senior Member
Join Date: Dec 2013
Posts: 798
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As posted sometime earlier already:
Imho if a Realm is free from 3rd Party stuff == nothing 3rd party copyrighted bought , merged , inserted it should be considered MY data (as the terms & conditions from RW say btw - which I like - seemingly they intend to respect that it's "our" data). And then I should have the full scope of features available to import / export / cut / paste. Maybe watermark it a little, maybe show a disclaimer like they do on the movies, maybe even have a new option to convert your realm into a "no copyrighted material realm" which means that I am not allowed to insert such data in my realm. But somehow it should be possible to do what we would like with our own entered content. What use is "our" data, if it's not really ours (yet). Another idea... A setting upon realm creation that sets it up for copyright "limited" mode and no-copyrighted-stuff-allowed "full access" mode. Such full-access realms could only be merged with other realms in such status. Of course a "limited" copyright allowed realm is locked in this state.... I really want to make full use of the data stored in RW. And Iam sure LWD will find a good way. Hopefully in the foreseeable future ... Join the (unofficial) Realm-Works IRC Chat: #realm-works on the Rizon Network (https://wiki.rizon.net/index.php?title=Servers) -> Browser Client: https://kiwiirc.com/client/irc.rizon.net Last edited by Acenoid; June 10th, 2016 at 09:05 AM. |
#33 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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Rob and friends have, without a doubt, established a well-researched plan and are currently programming the best approach to sharing data. We can armchair program till the cows come home with what we think might be the perfect implementations, but the bottom line is that no matter what they do, it takes time. In this case, it apparently takes a LOT of time.
Intellectually, I understand this and agree with Rob's approach. But emotionally, I am so frustrated I could scream. • Report RealmWorks bugs here • Report Pathfinder HeroLab bugs here • Report 5e HeroLab bugs here • Report 5e HeroLab Community Pack bugs here |
#34 |
Senior Member
Join Date: Apr 2014
Location: California
Posts: 295
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I'm sure Rob and the rest of the LWD staff working on RW also get frustrated. Remember, they don't have to satisfy just us, the user but also satisfy those IP holders and more importantly their lawyers. Some of the slowdown I'm sure belongs with the IP holders that are looking over LWD's shoulders every once in a while to see if the security can minimize any abuse of Intellectual Property.
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#35 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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This sounds like something you should open a support ticket about. We need to learn more about your realm so we can figure out what might be causing the slowdown.
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#36 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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#37 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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You identified a lot of the things we have to worry about. There's a long list of additional things as well, but your analysis definitely sheds some light on the various details we have to take into account, so it hopefully gives others a chance to understand that this isn't nearly as easy as users often think it is. So thank you for that!
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#38 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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#39 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Based on having software tools for tabletop games for the last 18 years (scary, isn't it?), it's actual the time of year more than anything else. Things always die down come springtime. It's a combination of the warmer weather, school years ending (both for younger users and the kids of older users), and a variety of other facets. But it's consistent every year. So please don't read anything into the slower forum activity. |
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#40 |
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