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zarlor
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Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,518

Old March 3rd, 2017, 11:18 AM
Ok, why didn't anybody tell me until just yesterday that there was a "resPowers" error on the ETU file?

Well, thanks to CC letting me know about the problem it's now been fixed so you should see the "Arcane" tab properly show up on your character sheets and you can happily add whatever Rituals your character may have learned there. Sorry about that.

I also did the fix CapedCrusader said we would need for the upcoming Savage Worlds patch.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Soon
Evernight (LWD has completed their review but I have some fixes to make first)
Unofficial Files (PM me to get a copy if you need it)
Necropolis (NOT Necropolis 2350. I have the version from when it was still a PEG, Inc. property but I have 2350 and I have been looking at updating to that version in the near future.)
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jbearwillis
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Location: Independence, Mo
Posts: 695

Old March 3rd, 2017, 12:28 PM
I am not sure why it is not letting me download the file. It says it is not a valid file.
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zarlor
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Location: Metairie, LA, USA
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Old March 3rd, 2017, 01:03 PM
It's not letting you Download it, or not installing it?

The direct link is http://dl.dropbox.com/s/chqcijqciqqv2wq/ETU.hl which does download the file for me, although I haven't tried to do a reinstall of it that way. Will that download for you?

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Soon
Evernight (LWD has completed their review but I have some fixes to make first)
Unofficial Files (PM me to get a copy if you need it)
Necropolis (NOT Necropolis 2350. I have the version from when it was still a PEG, Inc. property but I have 2350 and I have been looking at updating to that version in the near future.)

Last edited by zarlor; March 3rd, 2017 at 01:06 PM.
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jbearwillis
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Join Date: Dec 2009
Location: Independence, Mo
Posts: 695

Old March 3rd, 2017, 02:00 PM
Well it didn't let me download it., the link above worked thanks. Did the link change?
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zarlor
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Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,518

Old March 3rd, 2017, 04:10 PM
No, in fact I pulled that link directly from the data file author's site so it's the one used by Hero Lab itself. I just tried with my copy of Hero Lab and had no issues using it to download either. So I'm not sure what happened.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Soon
Evernight (LWD has completed their review but I have some fixes to make first)
Unofficial Files (PM me to get a copy if you need it)
Necropolis (NOT Necropolis 2350. I have the version from when it was still a PEG, Inc. property but I have 2350 and I have been looking at updating to that version in the near future.)
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Paragon
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Join Date: Feb 2010
Posts: 675

Old March 3rd, 2017, 05:39 PM
Maybe no one had built a character with an arcane background so it triggered? Or does it pop up on loading?
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jbearwillis
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Join Date: Dec 2009
Location: Independence, Mo
Posts: 695

Old March 3rd, 2017, 05:52 PM
Lenny, it's weird. Now after I downloaded from the link you posted, I can use the hero lab download link just fine. Damned if I know what happened. it's all good now though.
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zarlor
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Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,518

Old March 3rd, 2017, 07:06 PM
jbear: Good to know. Thanks.

Paragon: The error pops on loading the data file. I've never had a need to mess with an ETU character after putting in the code that caused the problem to appear so I just never noticed it myself. Essentially every character in the game has AB: Ritual Magic, however, because anyone can do it (although I didn't bother to create an "Edge" for it since it's not something you buy and having an Edge isn't really needed for this setup anyway). There are no actual ABs in the setting (well, maybe Black Magic for NPCs, but nothing for PCs), but anyone can do Rituals so to reflect that I needed to bootstrap an AB for it. Essentially I just forgot to actually do that bootstrap which was causing the error as well as not showing the Arcane powers tab, which I had intended to show.

Everything would still work once you got past the error if you just ignored it, you just wouldn't have seen that Arcane tab at all, so I'm guessing anyone using it probably just ignored the whole thing and worked with Rituals just out of the book or by adding it as equipment or something, so in that sense it wasn't a really big deal, but this fix should save some bookeeping for some folks in the long run, at least.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Soon
Evernight (LWD has completed their review but I have some fixes to make first)
Unofficial Files (PM me to get a copy if you need it)
Necropolis (NOT Necropolis 2350. I have the version from when it was still a PEG, Inc. property but I have 2350 and I have been looking at updating to that version in the near future.)
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Paragon
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Join Date: Feb 2010
Posts: 675

Old March 4th, 2017, 06:29 AM
Heh. Yeah, really does sound like the same kind (in a broad sense) of error I had with my recent business with the Broken Earth dragon.
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SeeleyOne
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Join Date: Nov 2009
Posts: 885

Old March 4th, 2017, 10:18 AM
I have played around with different mods as different settings and GM rules change things up quite a bit. I often test eval scripts and bootstrapping in both "Character Creation" and "Advancement Mode" as some things work fine in one and not the other. This has made me wish many times that I could have the eval script see what mode that the object that it is in was taken by the character. A simple "creation" field or tag would suffice, or something similar to what the "Creation Only" option looks at.

If I could fix the source code of Hero Lab I would do the following:

1) Make it so that there is a campaign file which then can pick and choose between contents of different source files. As it currently is, Hero Lab is not "mix and match" as sources are all-or-nothing and that is not how a great many people play Savage Worlds. This is taken from seeing posts on the Savage Worlds forums and the Facebook fan group. The lack of modularity is probably why very few people use Hero Lab for Savage Worlds.

2) Make the advancement system figure out when it applies. As it currently is, if you give your character XP in the Configure Hero window or in the Journal, it will make the character go up to the highest rank as determined by XP total value. This causes the requirements system, which is based on rank, to break immediately. I made a mod that fixes this, and I have shared it somewhere here.

3) Allow the campaign to be tailor made by the GM. This includes setting all of the fiddly bits in the Configure Hero. By selecting the campaign it will autofill all of the different settings just by picking it. A player just picks "John's Fantasy campaign" and that is it. There is no having to say "pick this, not this" or "use this default character sheet and re-save it as your own".

4) Allow for a player to add a "custom something" that does more than be an text space-holder. Give us some dynamic code! The custom magic items are a step in this direction, but this could also be done with edges and hindrances.

5) Allow for multiple arcane backgrounds. Allow for anything that can have its own resources be added to a character. You want a race that gets 3 items from this list? You can.

6) Campaign loot and leveling management. Instead of each player having to add in their XP and money from a session, let the GM do it all from a master file. The player's character then looks it up for the player. While at it, allow people to give out items from party treasure. "Jimmy gets the sword +1" and it is now on Jimmy's character.

Interestingly enough, since I cannot fix Hero Lab, I am making my own program that does all of the above. Basically, I am lazy and since it is possible for me to make a computer handle all of the logistics -- the point of a character management program -- I will do so. My program is designed for the power to be put in the GM's hands with a multitude of options. And since people need to share data anyway, it is web-based.

I have offered to help do the above with Hero Lab but was kindly told "no". I had figured that I could help to make an existing product better but they did not want my help. On the bright side, being the designer and coder for my project it meets all of my many requirements within its design framework from the beginning.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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