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Paragon
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Join Date: Feb 2010
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Old February 5th, 2017, 08:52 AM
Auto add was actually what I was thinking of. I didn't mean there was a way with bootstrap per se.
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CapedCrusader
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Old February 6th, 2017, 07:42 PM
The down side to auto adds is that if the user chooses several Edges before settling on one, like some folks do, there will be excess gear for each choice deposited on the character.

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Currently Running: Savage Worlds (Fantasy), Savage Galaxy Rangers, Pathfinder (Way of the Wicked)
Currently Playing: Pathfinder (Kingmaker - it's good to be the King), Savage Wearing the Cape
Prepping for Gamestorm: Savage Worlds
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Paragon
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Old February 7th, 2017, 06:43 AM
I can see that, but surely its at least as easy to delete it in that case than it is to add it in when its supposed to be there without it?
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SeeleyOne
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Old February 7th, 2017, 03:47 PM
Yes, that is true.

Maybe put a note on it "Adding this Edge will add equipment to the character, which will need to be removed manually if the Edge is removed".

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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CapedCrusader
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Old February 9th, 2017, 10:08 AM
They ran into this same issue on some items in D&D 5e. What they've done for 5e is to have the Feat (Edge, in our case) create text field that displays in the appropriate tab (Armory, Gear, etc) basically saying "You are entitled to buy X for free". These text fields disappear once character creation is locked. For us, we'd have to rig it a little differently since Edges can be picked up any time, not just during creation. I'm thinking that these would display as long as the note was present, meaning the note would have to be deleted once the equipment was acquired.

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Currently Running: Savage Worlds (Fantasy), Savage Galaxy Rangers, Pathfinder (Way of the Wicked)
Currently Playing: Pathfinder (Kingmaker - it's good to be the King), Savage Wearing the Cape
Prepping for Gamestorm: Savage Worlds
CapedCrusader is offline   #15 Reply With Quote
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