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zarlor
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Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,518

Old November 11th, 2016, 03:58 AM
This one is going to be totally pie in the sky and probably way down on anyones priority list, but it's been my go-to for everything lately... I'd like an output format direct from HL into the Fantasy Grounds character format. I know I can always just use the stat-block forma with the NPC extension to pull a character into FG and then convert it into a character, but that does require a lot of extra work getting things formatted fully for a character rather than what would be appropriate for an NPC.

I find these days I'm using HL to create and update my characters to help check their "legality" and figure out derived traits and such but it ends up being FG that I use at the tabletop (yeah, at the actual tabletop, not just for VTT gaming, since I've got a monitor lying flat on our gaming table making it easy to use that for rolls and such and, for one game anyway, even for running combats.) I may be the only one who would care about something like that, but I just had to make the request.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Soon
Evernight (LWD has completed their review but I have some fixes to make first)
Unofficial Files (PM me to get a copy if you need it)
Necropolis (NOT Necropolis 2350. I have the version from when it was still a PEG, Inc. property but I have 2350 and I have been looking at updating to that version in the near future.)
zarlor is offline   #131 Reply With Quote
SeeleyOne
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Join Date: Nov 2009
Posts: 885

Old November 11th, 2016, 08:00 AM
It seems to me that would be similar to making a character sheet. But having never used FG I can only guess. Is it in XML format?

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
SeeleyOne is online now   #132 Reply With Quote
zarlor
Senior Member
 
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,518

Old November 30th, 2016, 04:24 AM
The Advances tab has a link for "Add New Advances" but it can be a little confusing that there are several other things that can be done from there that are not Advances, such as adding Permanent Injuries and New Hindrances (and maybe if my other suggestion about adding other non-Edge/Hindrance things is implemented those might go here as well.) As such I think the name of the tab and the link are not descriptive enough to all of the things that can be done from this tab. I'll have to mull over something nice and succinct as a suggestion for a name, but I'm not very good at succinct. :/

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Soon
Evernight (LWD has completed their review but I have some fixes to make first)
Unofficial Files (PM me to get a copy if you need it)
Necropolis (NOT Necropolis 2350. I have the version from when it was still a PEG, Inc. property but I have 2350 and I have been looking at updating to that version in the near future.)
zarlor is offline   #133 Reply With Quote
SeeleyOne
Senior Member
 
Join Date: Nov 2009
Posts: 885

Old November 30th, 2016, 03:40 PM
If possible it might be better to just have a "Options" tab where the many non-Advances go. Then we can add in things like rank advancement (military rank). I have gotten around this by making 0-cost edges that are looked at by an eval script inside of the edge that gave the initial rank. I think my example on the forums is for Deadlands.

Also, the ability to have some customization with the Derived Traits would be awesome, especially if we can choose whether or not it is printed (like Edges, Hindrances, and Racial abilities). Then we could make use of setting-specific values that are used for other things. Plus we could add in a simple eval script that makes it not print if its value is 0.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
SeeleyOne is online now   #134 Reply With Quote
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