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SeeleyOne
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Join Date: Nov 2009
Posts: 891

Old August 26th, 2014, 05:34 PM
Do you disallow humans in your setting? The Human has a Containerreq that says "!Settings.NoHumans & !hero#Hero.Creature". Apparently a creature cannot be a human.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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Paragon
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Join Date: Feb 2010
Posts: 874

Old August 26th, 2014, 07:43 PM
Not that I know of...I was just using the Creature setup so I could make sure things were displaying properly as I put in the various aliens (who are all opposition).
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zarlor
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Join Date: Nov 2010
Location: Metairie, LA, USA
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Old August 27th, 2014, 04:25 AM
If it's something that should be on a Toggle you need to make sure you have the "Activated by User" checkbox selected and enclose your code between...:

if (field[abilActive].value <> 0) then
[your code]
endif

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)
zarlor is offline   #33 Reply With Quote
Paragon
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Join Date: Feb 2010
Posts: 874

Old August 27th, 2014, 06:20 AM
Sure enough, that was it; you'd think the "Activated by user" toggle would just insert that somehow, but apparently not. I should have hunted around for an exemplar, but I couldn't think of a standard one.

Thanks as always, Zarlor.
Paragon is offline   #34 Reply With Quote
zarlor
Senior Member
 
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old August 27th, 2014, 07:47 AM
No problem. I've been using a good bit of it lately and there's an example of it in the Common Code thread. It's just such a darned useful thing to use that activation for all kinds of things!

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)
zarlor is offline   #35 Reply With Quote
SeeleyOne
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Join Date: Nov 2009
Posts: 891

Old August 27th, 2014, 09:39 AM
Perhaps I should start using it to run games instead of just a character editor. It does not appear to me that you can track ammo in a gun with it, though, as in have the shots be a counter in a gun.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
SeeleyOne is offline   #36 Reply With Quote
zarlor
Senior Member
 
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old August 27th, 2014, 09:58 AM
True, I've never used them for measuring magazine, the default counter is just for total bullets/ammo in general. Then again the base mechanic for SWD is that reloading is a free action so it may not really matter all that much to ask for or otherwise code something like that.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)
zarlor is offline   #37 Reply With Quote
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