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PhilAdams
Junior Member
 
Join Date: Apr 2007
Posts: 23

Old September 5th, 2009, 06:00 PM
For some reason, I can't get linkage to work for skills. I created a new system based off the Sample author kit and added skills in, but the Attribute bonuses never add in. This is also true with the brand new, unmodified sample system generated with the kit (add to all Attributes, no bonus shows up for skills, add to skills and the number remains that value). I've run the Sample kit and the behavior is the same. Is my understanding wrong? I'm expecting the Attribute to add (be linked) to the Skill value. If that's not the intent, how would I go about doing that (since everything I've read seems to imply that's what should be happening)?

This has been a real roadblock for me, so any help is appreciated.

I see there were seminars at GenCon. I wish I could've attended. Any chance you could create podcasts to walk new users through the system? The documentation just hasn't been terribly helpful for me.
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Mathias
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Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old September 5th, 2009, 09:46 PM
None of the displays for skills in the skeleton/sample game systems display the sklRoll field, which is what incorporates the attribute values - they all display trtFinal (just the value of the skill). Find the displays of those fields in tab_basics.dat and summ_abilities.dat and change which field they're displaying.

Or, (with "enable data file debugging" turned on in the develop menu), right click the skill, and select "show debug fields for XXX" - and you can see all the field values that apply to a thing.
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PhilAdams
Junior Member
 
Join Date: Apr 2007
Posts: 23

Old September 5th, 2009, 10:00 PM
Awesome. The solution (kludge) I've put into place was to generate derived Traits (creating way too much duplication). I'll try this after getting some sleep. Thanks!
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