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Join Date: Oct 2012
Posts: 33
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Quote:
Last edited by merlinsghost; January 26th, 2013 at 11:38 AM. |
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#21 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Nothing has been finalized yet, but we're currently expecting to use Azure (Microsoft). We're running a Microsoft server environment, so integrating with Azure appears to be easiest. Also, the database will be maintained ourselves, with third-party cloud storage only being used for blobs (e.g. map images, audio, video, etc.).
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#22 |
Member
Join Date: Oct 2012
Posts: 33
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Quote:
RealmWorks 104 will install and run. RealmWorks 107 will install and run. RealmWorks 112 will install but will NOT run. RealmWorks 113 will install but will NOT run. RealmWorks 114 will install but will NOT run. 112, 113, and 114 all gave the same error (I had the system send an error report and entered my e-mail address): Object reference not set to an instance of on object. I can send error reports for each version, but suspect it is the same issue across all 3 versions. The results were the same with and without Active Directory configured/installed. Something that I found rather amusing: After running versions 104 and 107 (112, 113, and 114 failed to get past software start), Windows was able to tell me via system tray alert that there were new versions of the software available. When I clicked on the little bubble, it took me right to the beta download page in my default web browser. I will also test Windows Server 2008 R2 Enterprise if I can find the time. |
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#23 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
Thanks for the test results! |
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#24 |
Senior Member
Join Date: Oct 2005
Posts: 222
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Quote:
An example: I am running a world with two gaming groups present: one party for my college friends (Beth, Jim, Gwen, and Sue), and one party for the family of one of those friends (Gwen, Fred, Emily, and Sue). Gwen and Sue are in both parties (Sue's my wife, in this example), and thus run two characters each. In party 1, Gwen is running Serena, and Selena in party 2. Creating two separate games doesn't work well because of all the double-entry of data after the split occurs. Likewise, adding all Accounts to one game doesn't work, as Fred will get the information from Jim's game. Organizing Accounts into Parties helps, but fails with Gwen and Sue as they have no good way to tell which data was learned from which game. Allowing Gwen's Player Account to be tied to multiple Characters, and then forming parties of Characters means I can do the following: reveal information to party 1; reveal information to Serena; and reveal information to party 2. Gwen the player knows all three pieces of information, but either of us can look at the Selena/Serena characters to know whether or not her current character knows the information in question (and if it's the information only given to Serena, Beth can ask "How did you find that out? It's not something we all learned."). |
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#25 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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#26 |
Senior Member
Join Date: Oct 2005
Posts: 222
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Here's a couple more quick thoughts before I forget them:
Can you set things up so that revealed information is keyed to game time? Specifically, I'm thinking about characters who have been Raised - especially in sequential campaigns where one or more dead from Campaign 1 are brought back in Campaign 2, and not all of the original knowledge was "made public" such that everyone would know it (they have secrets the new party needs to find out). Can information be revealed to NPCs? Here, I'm thinking about "nemesis parties" where the PCs are in a race towards a future confrontation. Some information the PCs will get first, and some the nemesis group will get. This would also benefit information brokers and spies, who would tend to gain private knowledge over time. I'm pretty sure these would flow naturally from my previous suggestion about PC-level knowledge instead of account-level knowledge, but I thought I should toss them out just in case. I am absolutely looking forward to this, and can't wait to stop by at GenCon and find out what other ideas the first few months reveal. |
#27 |
Senior Member
Join Date: Oct 2011
Posts: 865
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Quote:
Last edited by mirtos; January 30th, 2013 at 03:11 PM. |
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#28 |
Senior Member
Join Date: Oct 2011
Posts: 865
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I also agree with pyremis about the revealing info to NPCs too. Because sometimes I have to keep track of what NPCs have learned what, and what the PCs have told what NPCs what.
For example: The PC's may have bluffed the captain of the guard that they are one thing, but told the truth to the head of the merchant's guild. |
#29 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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We'll have some seminars at GenCon that delve into more details about the product, so keep an eye out for those and definitely strive attend them. |
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#30 |
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