Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Realm Works Forums > Realm Works Discussion
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
Bobifle
Member
 
Join Date: Jun 2015
Posts: 78

Old June 18th, 2015, 08:43 AM
I apologies if this topic has already been addressed but..

Here's the main problem I face:

- There's the world you setup (easy, just write the topics in RW)
- and then there's the world after your players have wreaked havoc

people die, places are burned down, politics change, new powers arise.

How should I record this in RW ? If I ever change the world itself, my campaign won't be replayable. On the other hand if I don't record any interaction from my players, the whole point of keep track of (almost) everything is lost.

Any pointer ?

Note: I'm playing Vampire Dark age
Bobifle is offline   #1 Reply With Quote
Vargr
Senior Member
 
Join Date: Apr 2014
Location: Denmark
Posts: 740

Old June 18th, 2015, 09:44 AM
Well, that is somewhat of a challenge.

At the moment it is not easy to copy a realm.

That will - however - change with the coming marketplace.

When that is in place you will design your realm and when satisfied with it, you can make several copies of the realm and use these for your different groups, keeping the first realm as a master realm that the players haven't messed up.

At the moment I am careful noting down the dates when NPCs are born, take over as lord of the House, die, etc.

Should I need to re-use my realm (and I sure plan to!), then I can see, if a given inn or NPC was indeed around when the new party roams the realm.

Vargr
Deputy Calendar Champion


Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry.
Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after.

Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed.

Vargr is offline   #2 Reply With Quote
MNBlockHead
Senior Member
 
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325

Old June 18th, 2015, 10:29 AM
Yep, as Vargr states, this is an issue that needs the content market to solve. The same tech that will allow you to purchase material to integrate into your realm is what you'll use to make copies of your realms.

RW Project: Dungeons & Dragons 5th edition homebrew world
Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote
MNBlockHead is offline   #3 Reply With Quote
rob
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 8,232

Old June 18th, 2015, 12:37 PM
Until we get the realm inheritance mechanism fully into place, I recommend using separate snippets for things that change the original state of the world. Within those new snippets, one option would be to prefix the contents with a few characters (e.g. "~~~") so that they clearly stand out as changes to the original content. Another option would be to color-code them by changing the foreground and/or background color. And yet another option would be to put all those snippets into a separate section so that they are all grouped together - adding a new section to the built-in categories is both easy and safe. I'm sure there are more approaches, but those are the ones that immediately leap to mind.

Hope this helps!
rob is offline   #4 Reply With Quote
Bobifle
Member
 
Join Date: Jun 2015
Posts: 78

Old June 18th, 2015, 02:08 PM
Thanks all for the tips.

I've put Rob's ideas to the test on my test realm.
I've added a custom section and changed the backgound color of snippets inside.

It works pretty well. I could assign a color per player group.

Anyway, it's good to hear that a long term solution with realm inheritence is in the pipe !
Bobifle is offline   #5 Reply With Quote
RavenX
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,633

Old June 18th, 2015, 06:30 PM
This is a problem with running Exalted too, the players and their enemies can reshape the world, even expanding its borders if they gain the right tools (First Age reality stabilization engines as an example). Snippets are easily managed and work well for showing changes.

I use custom groupings for different player groups too.

RavenX Pronouns: She/Her

Please do not PM me to inquire about datafiles I coded "for personal use" such as Exalted, World of Darkness, AD&D, or Warhammer 40K Roleplaying. I appreciate your interest, but I do not own the Intellectual Property rights to these game systems. Nor do I have permission from any of the Publishers to distribute the data files. As such, I cannot distribute the work I have done with community on these files. They are "for personal use" only. Thank you.

I am far too busy these days to answer emails. If you message me here there is no guarantee I will get back to you at all.
RavenX is offline   #6 Reply With Quote
Dark Lord Galen
Senior Member
 
Join Date: Jul 2012
Location: Texas
Posts: 707

Old June 19th, 2015, 04:16 AM
Just a thought. How do we do it in the real world? Hummm, history changes things all the time, and those events are recorded where? In something, what was it? chronological? no, it's a CALENDAR! (snark)

Seriously.
While alternate text, colors, etc are all "workarounds" this is just a further reason why custom calendars are NEEDED. Tying events to dates would provide record of when / how those changes occur. Tying them to a story board or journal of "history" of a region, place, etc would be even more helpful.

Well there's my calendar rant for the day.

DLG

D&D> Pre 1e White Box Edition, 1e, 2e, 3.5 Currently, Set in the World of Greyhawk (The first, longest running and Best Campaign Setting)
Software>Extensive use of all forms of MS Products, Visual Studio 2012, DAZ 3d, AutoCAD, Adobe Products.
Gaming Specific>Campaign Cartographer, D20 Pro Alpha & BattleGrounds Beta Tester, World Builder, Dungeon Crafter, LWD Hero Lab, Realm Works, Inkwell Ideas Citybuilder & Dungeon Builder, Auto-Realm, Dundjinni
Contributing Writer for TSR, WOC, & Canonfire
Dark Lord Galen is offline   #7 Reply With Quote
Bobifle
Member
 
Join Date: Jun 2015
Posts: 78

Old June 19th, 2015, 04:38 AM
I don't think a calendar would solve my problem.

In an Ideal world where Rob as an infinite time per day to work on RW, there would be the world, and there would be alterable instances of that world where things evolve.

Could be the inheritance feature of the market content... let's see how it evolves.

And calendars could still be a nice to have
Bobifle is offline   #8 Reply With Quote
Zaphod Beebledoc
Senior Member
 
Join Date: May 2013
Location: Birmingham, UK
Posts: 459

Old June 19th, 2015, 06:11 AM
Quote:
Originally Posted by Bobifle View Post
Could be the inheritance feature of the market content... let's see how it evolves.
I see what you did there!

Sleet was enjoying a tasty beverage at his local tavern, when a Tarrasque showed up in the local area. He managed to valiantly get on it's back and ride it. How he did it is a mystery to this day...

RW: Engine Heart, I Love The Corps! Home Brew: Star Gate: Avalon, Monda Minutia. I'm good with: OpenOffice, Paint, Lego Digital Designer. & not so good with: Realm Works, Hero Lab, CC3+, GIMP, Cityographer, Hexographer, Fractal Mapper, AstroSynth, Inspiration Pad Pro. RW Kickstarter Supporter.
Zaphod Beebledoc is offline   #9 Reply With Quote
adzling
Senior Member
 
Join Date: Apr 2015
Posts: 343

Old June 19th, 2015, 10:52 AM
We are also having issues around sharing/working with realms (as in it's not possible).

Our specific issues are:

1). allowing more than one GM to work on / use a realm.
2). separating player actions that change the realm from the "clean" copy of the realm as the OP states.

This is what I would term an "advanced" feature request.
Lots of more important things that need to get put in place/ resolved/ polished first.
adzling is offline   #10 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 07:06 AM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.