Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - D&D 5th Edition SRD

Notices

Reply
 
Thread Tools Display Modes
Fenris447
Senior Member
 
Join Date: Sep 2017
Posts: 241

Old February 25th, 2020, 04:17 PM
Thanks for putting up the portfolio! I figured out the problem. It'll be fixed in the next release. Alternatively, you can grab the updated COM_5ePack_WGtE - Races.user now over at the GitHub.

"Ooooooooh, he's tryin'!"
Fenris447 is offline   #11 Reply With Quote
Fenris447
Senior Member
 
Join Date: Sep 2017
Posts: 241

Old February 26th, 2020, 05:29 AM
In case anyone is curious what the problem was, the Warforged was using the third set of tool proficiency selection field within the Race tab in the editor. Hero Lab must have seen that Tool 1 and Tool 2 were blank, and assumed that if something was in Tool 3, then Tools 1 and 2 should also have something. Thus it was reporting that something still needed to be selected.

I simply removed the Tool 3 stuff and placed it into Tool 1. Existing portfolios will see a new Tool Selection section in their Race tab, alongside their existing one. Clear out the old and select the new, and the problem will be gone.

"Ooooooooh, he's tryin'!"
Fenris447 is offline   #12 Reply With Quote
Venger
Member
 
Join Date: Mar 2014
Posts: 83

Old February 27th, 2020, 06:36 AM
Thank You. I can wait for the update if the bug presents no other problem.

The next question;
I created a Human Variant Barbarian with Polearm Master starting feat using a Spear.
I don't really understand how HL figures in the bonus attack using the butt.

As much as I have been able to gather thus far, the scripts enabling this aren't coded in yet, is this the case or am I missing something?

As a workaround, do I add a club to his weapons and use that for the second attack?
Thanks
Venger is offline   #13 Reply With Quote
Fenris447
Senior Member
 
Join Date: Sep 2017
Posts: 241

Old February 27th, 2020, 07:12 AM
You're correct that there's no coding for the secondary attack. I personally don't plan to address it, since it's really just a quality of life improvement that can be accounted for by adding a club, as you mentioned.

It would be possible to program the feat to add a 1d4 bludgeoning attack. However, you'd have to first check to make sure the appropriate base weapon is equipped. Then you'd have to pull some of the tags from that weapon (so we can use the proper attack stat), then push them to this new attack. And if you are wielding a non-standard version of one of those items that isn't coded as one of them, the second attack won't realize you're using an eligible weapon and won't work.

It's doable, but not worth the effort in my opinion.

"Ooooooooh, he's tryin'!"
Fenris447 is offline   #14 Reply With Quote
Venger
Member
 
Join Date: Mar 2014
Posts: 83

Old February 27th, 2020, 07:20 AM
Quote:
It's doable, but not worth the effort in my opinion.
Very well. Understood.
That's a lot of work it sounds like, things I don't understand yet or may never lol
Using the workaround is fine

I'm just glad to know I haven't missed something.
Thanks

Last edited by Venger; February 27th, 2020 at 07:23 AM.
Venger is offline   #15 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 02:53 AM.


Powered by vBulletin® - Copyright ©2000 - 2020, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.