Junior Member
Join Date: Jun 2016
Posts: 23
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My campaign decided to convert from Pathfinder to 5e for various reasons, and one of the players really liked the Mechanist specialty from the 'Artificer Revised' homebrew content. This was my first attempt at doing anything remotely like this in Hero Lab, so I set out to see how much of the class I could model in Hero Lab. If there is a more appropriate place to post this, I will gladly move it.
Note: All I did was combine a couple of other people's work and write a few additional eval scripts. The basis for this is the Artificer UA class from the Community Pack which someone put a lot of work into, and the original homebrew ideas are all forgottenduck's from the link posted above. Caveats and Known Issues
Chassis is represented by choosing a race on the Minion, and build is accomplished as a secondary special ability on the hero. Let me know if any math is wrong, or what else might not be functioning correctly. Artificer Revised.user |
#1 |
Senior Member
Join Date: Oct 2011
Location: Portland
Posts: 313
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This is great! Thank you for sharing.
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#2 |
Junior Member
Join Date: Sep 2012
Posts: 2
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You are missing some of the new magic item crafting abilities added to the base class by the revision.
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#3 |
Senior Member
Join Date: Oct 2011
Location: Portland
Posts: 313
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Hey Smokeh, if you're still out there...I'm plugging away at this (using the 3.0 Revision by JPGenn, who go built on Forggotenduck, Hageshii01 and others). And thanks to the Ranger_2016 file I can get the HD to increase - quick and dirty only got every other level like animal companion but I know why.
For some reason the Larger Chasis option applies the size increase to my hero rather than the minion. I'm still looking into that. I've got the Leadsmith almost finished and am starting the Potionsmith or whatever. Hope to eventually get this all done but wanted to thank you again for your work. |
#4 |
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