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valzin
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Old July 17th, 2011, 10:30 PM
I want to make a houserule within herolabs that if you take the sawtooth sabre EWP, the weapon becomes light and finesseable. Help please!
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chava
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Old July 17th, 2011, 11:15 PM
I think the one from Adventurer's Armory still does that... let me check old threads.

Found it: http://forums.wolflair.com/showthrea...ooth#post53788

Last edited by chava; July 17th, 2011 at 11:19 PM. Reason: Add url
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valzin
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Old July 18th, 2011, 09:34 PM
that worked, BUT...

It didn't count towards the EWP and WF needed for the RMA PrC. So now I need help to make the sawtooth sabre work for that.

Last edited by valzin; July 18th, 2011 at 10:19 PM. Reason: adding info
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valzin
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Old July 18th, 2011, 10:21 PM
Ok...I think I found the problem. In the adventurer's armory it is sabre, sawtooth and the prereq for rma is sawtooth sabre, so what do I need to do to make one act as the other?
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chiefweasel
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Old July 19th, 2011, 09:19 AM
No, those are the same items.

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ShadowChemosh
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Old July 19th, 2011, 10:41 AM
Quote:
Originally Posted by valzin View Post
Ok...I think I found the problem. In the adventurer's armory it is sabre, sawtooth and the prereq for rma is sawtooth sabre, so what do I need to do to make one act as the other?
Hmmm this looks like it could be a bug in HL or I am completely lost on what should be happening.

The .user file has a weapon called "Sabre, Sawtooth [Thingid.wPcSawtoot] which does a replace or overrides the core "Sawtooth Sabre [Thingid.wPFSawtoot]. When WF or EW are taken a tag is sent to the hero that matches the id of the weapon. As the weapon is being replaced both ID's should be sent to the hero. So the hero should have tags [WepFocus.wPcSawtoot, WepFocus.wPFSawtoot]. Or at least that is what I swore use to happen.

Now only the [WepFocus.wPcSawtoot] tag is being sent to the hero so the RMA PrC which is checking for wPFSawtoot does not think you have weapon focus feats.

Really don't know if this is a bug or a change to how HL works.

For now here are the steps to get this to work:
1) Start HL and go to Tools->Launch Editor...
2) File->Open->PFRPG_PC_AdventuresArmory_ArmWep.user
3) Clock on the Class Level tab.
4) Bottom left click on New(Copy)
5) Find "Red Mantis Assassin (cRedMantis)" and double click on it.
6) Change the Unique ID from c? to cPcMantis
7) Top Right click on the "Expr-reqs" blue button.
8) Find "Exotic Weapon Proficiency (Sawtooth Sabre) required." message and under it change the "Pre-Requisite Expression:" to
Code:
tagis[WepProf.wPFSawtoot] + tagis[WepProf.wPcSawtoot] <> 0
9) Find "Weapon Focus (Sawtooth Sabre) required." message and under it change the "Pre-Requisite Expression:" to
Code:
tagis[WepFocus.wPFSawtoot] + tagis[WepFocus.wPcSawtoot] <> 0
10) Press OK
11) On right side find "Replaces Thing ID" and enter "cRedMantis".
12) On bottom left side click "Save".
13) Top Left click on "Test Now!".
14) The validation checks should now be happy...

FYI What you did was set the class to be happy with either the CORE sawtooth or user created sawtooth.

Last thing you are overriding many things with this .user file. In the future if you want to report any official bugs to HL you would need to remove the .user file and then retest so you don't report add-on bugs as official bugs.

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valzin
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Old July 19th, 2011, 07:46 PM
Many thanks! That worked perfectly!
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chiefweasel
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Old July 20th, 2011, 04:49 AM
I have a player who is playing a RMA as well and using the same blades. Somehow we solved the problem. I dont have the books in front of me, but is there something that says the sabres act as another weapon, like a longsword? I seem to remember that they ddint show up on the listings for WF and such but when we chose the other weapon they did appear and fucntioned fine.

Looking the sabre up on Shadow's SRD it reads:

Description: A sawtooth sabre may be used as a Martial Weapon (in which case it functions as a longsword), but if you have the feat Exotic Weapon Proficiency (sawtooth sabre), you treat the weapon as if it were a light weapon for the purpose of two-weapon fighting—the sabre remains classified as a one-handed melee weapon for all other purposes.

It says that it functions as a longsword, try chosing that option and see if the effects cascade to the sabre.

Just a thought.

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chava
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Old July 20th, 2011, 08:20 AM
With that most recent version of the sabre that is true. However, many of us are houseruling it to the earlier version of the sword ~ like how James Jacobs does. So two versions of the weapon exist in HeroLabs. The sawtooth sabre that follows the correct rules and the sabre, sawtooth that follow the earlier ones.
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Ramanujan
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Old April 8th, 2015, 12:38 AM
How do I get Sabre, Sawtooth to appear in the list of weapons available?

I've tried deactivating Inner Sea World Guide and associated names, but that doesn't seem to work.

Adventurer's Armoury and Curse of the Crimson Throne are both active (If I recall correctly both had the old version of the sword).
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