Junior Member
Join Date: Sep 2010
Posts: 2
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Hello all.
I just purchased Hero Labs today, and all in all I am very happy with my choice. It's a great program. However, as I am still learning how to use it, I was wondering if anyone on the forums could explain the best thing to do in the following situation: I am trying to upload my current PFRPG characters from pen and paper character sheets to Hero Lab, and I ran across a problem with my Alchemist. Because he has "Throw Anything," he learned that he could use a magic artifact (indestructable, tuned to him / his allies and so "returning") as a pretty reliable weapon (1d6 bludgeoning, better than spending actions reloading on a crossbow). However, when I go to list this in Hero Lab, I can't figure out how to make this show up as a reliable weapon option. If I use something with similar stats (i.e. Throwing Axe), the program treats it as a weapon and not a "throw anything" item, and I lose all my bonuses. If I create a custom item, I can't figure out how to put damage and the like in to the equation. So, I was wondering if anyone here could tell me how to solve this problem? EDIT: Also, could anyone tell me how I get the "weapons" window to show ranged attack values instead of melee attack values? Last edited by Trei Shouri; September 18th, 2010 at 08:19 PM. |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Which weapon are you counting this as, in terms of improvised weapons? (I'm guessing Club, since that's a 1d6 bludgeoning weapon that can be thrown). So, just add a club to your character. The Critical is already 20/x2 and the range increment is already 10', so none of that needs to change.
Proper handling of improvised weapons is on my to-do list, but I'm afraid I haven't had the time to implement it yet. |
#2 |
Junior Member
Join Date: Sep 2010
Posts: 2
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Alright, cool. Thanks for the response.
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#3 |
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