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Buy Stock for $4. No Minimums. FREE Money 2002. http://us.click.yahoo.com/BgmYkB/Vov...SFAA/IMSolB/TM ---------------------------------------------------------------------~-> To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com ------------------------------------------------------------------------ There are 6 messages in this issue. Topics in this digest: 1. Warhammer Paner Battle files From: "mobosix" <mobo@adelphia.net> 2. Re: Option Problem, need help From: "rjsoz" <rjs@inorbit.com> 3. Re: Re: Option Problem, need help From: "Keith Upton" <mobo@adelphia.net> 4. missing Needle Pistol From: "neghwar" <neghwar@hotmail.com> 5. Has umax changed? From: "emperorfranz" <cujo4103@yahoo.com> 6. Re: Has umax changed? From: "rjsoz" <rjs@inorbit.com> __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 1 Date: Mon, 18 Mar 2002 22:00:01 -0000 From: "mobosix" <mobo@adelphia.net> Subject: Warhammer Paner Battle files Has anyone started making these? I started today but need some help. __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 2 Date: Tue, 19 Mar 2002 22:53:53 -0000 From: "rjsoz" <rjs@inorbit.com> Subject: Re: Option Problem, need help --- In armybuilder@y..., "mobosix" <mobo@a...> wrote: > I'm trying to get a weapon option for a unit to start at the unit > size and then decrease when another weopon option is chosen by the > user. I need ti to work like the 40k IG command section. They start > out with 4 lasguns and if you select a flamer, the lasgun count goes > down to 3. I've looked at the IG and Base 40k files and can't figure > it out. Check out the rmdr local unit attribute. That should get you started :-) Cheers, Russell. ---- Russell Sparkes - rjs@inorbit.com - http://www.freecfm.com/r/rjs "Experience is what you get just after you needed it" - Unknown __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 3 Date: Tue, 19 Mar 2002 20:52:51 -0700 From: "Keith Upton" <mobo@adelphia.net> Subject: Re: Re: Option Problem, need help Thanks, I got it to work finally. Thanks, Keith '95 VR-4 ----- Original Message ----- From: rjsoz To: armybuilder@yahoogroups.com Sent: Tuesday, March 19, 2002 3:53 PM Subject: [AB] Re: Option Problem, need help --- In armybuilder@y..., "mobosix" <mobo@a...> wrote: > I'm trying to get a weapon option for a unit to start at the unit > size and then decrease when another weopon option is chosen by the > user. I need ti to work like the 40k IG command section. They start > out with 4 lasguns and if you select a flamer, the lasgun count goes > down to 3. I've looked at the IG and Base 40k files and can't figure > it out. Check out the rmdr local unit attribute. That should get you started :-) Cheers, Russell. ---- Russell Sparkes - rjs@inorbit.com - http://www.freecfm.com/r/rjs "Experience is what you get just after you needed it" - Unknown Yahoo! Groups Sponsor To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text portions of this message have been removed] __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 4 Date: Wed, 20 Mar 2002 12:57:25 -0000 From: "neghwar" <neghwar@hotmail.com> Subject: missing Needle Pistol I have just tried creating an =I= warband and I discovered that the only Needle pistol available was a digi-version, can I fix this myself or do I need to wait for an update?? Henrik __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 5 Date: Wed, 20 Mar 2002 20:34:46 -0000 From: "emperorfranz" <cujo4103@yahoo.com> Subject: Has umax changed? Hello, Can someone confirm this behavior? The BFG files have a unit with the attribute umax:1m-min=1000 Another unit has umax:1m@1000-part Neither of these do what they used to do. The umax with the min tag should limit the unit to fleets over 1000 points only. The umax with the part tag would allow 1 unit for every 1000 points in the fleet or part thereof. To check these in the BFG files, create a chaos space marine fleet. Take the Planet Killer. The PK has the min restriction but I don't see a validation error for this. Remove the PK from the fleet and add 2 Battle Barges. The BB has the part tag. Again, I see no validation errors for this. Units using umax:1m without any other tags work fine. I'm using AB2.2c, construction kit 2.2b, and Windows 98. Thanks, Hugo __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 6 Date: Wed, 20 Mar 2002 23:26:05 -0000 From: "rjsoz" <rjs@inorbit.com> Subject: Re: Has umax changed? --- In armybuilder@y..., "emperorfranz" <cujo4103@y...> wrote: > Hello, > Can someone confirm this behavior? It's a pilot error problem within AB :-) If you create an unlimited size roster, the validation works correctly (well, it did for me when I tried it just then) If you create a 1000pt roster, you've already told AB how big your force is, it's 1000pts. You can have 1 PK in 1000pts, and you've told AB you've got 1000pts so there's no problem :-) If you create an army of 999pts, you'll notice the validation is triggered when you add the PK.... > Thanks, > Hugo Cheers, Russell ---- Russell Sparkes - rjs@inorbit.com - http://www.freecfm.com/r/rjs "Experience is what you get just after you needed it" - Unknown __________________________________________________ ______________________ __________________________________________________ ______________________ Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ |
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