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Old March 22nd, 2002, 12:13 PM
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There are 2 messages in this issue.

Topics in this digest:

1. Re: Making rang: work right?
From: "rjsoz" <rjs@inorbit.com>
2. Re: Re: Making rang: work right?
From: "Keith Upton" <mobo@adelphia.net>


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Message: 1
Date: Thu, 21 Mar 2002 23:10:04 -0000
From: "rjsoz" <rjs@inorbit.com>
Subject: Re: Making rang: work right?

--- In armybuilder@y..., "Keith Upton" <mobo@a...> wrote:
> How do I get the rang: attributes to work? I've got a child unit
that has 6 models in it. Up to 3 of those can have a weapon
upgrade. I want AB to automatically remove one of the base weapons
each time I add an upgraded one. To add to the problem, I can
increase the unit size to 12 models and then up to six can have the
upgrade. Any help would be great as I have a lot of units that do
the same thing.
>
You need to use a combination of rang: on the options, Option
groups, and the rmdr: unit attribute. There are heaps of examples of
this sort of thing in the marine 40k files (and probably others too)

Is this something different to what you got to work before?

Cheers,
Russell.



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Message: 2
Date: Thu, 21 Mar 2002 17:12:26 -0700
From: "Keith Upton" <mobo@adelphia.net>
Subject: Re: Re: Making rang: work right?

I think I'm just going to have to have AB add another unit to get this one to work right. That's no big deal. I've been able to get the rang: to work on other squads, just not this one. I used the IG files to figure it out. They seem to have a lot of extra options and attributes that they may not have had to work correctly. Then again, they may need to be there for the campaign and Chapter Approved files.


Thanks,

Keith

'95 VR-4


----- Original Message -----
From: rjsoz
To: armybuilder@yahoogroups.com
Sent: Thursday, March 21, 2002 4:10 PM
Subject: [AB] Re: Making rang: work right?


--- In armybuilder@y..., "Keith Upton" <mobo@a...> wrote:
> How do I get the rang: attributes to work? I've got a child unit
that has 6 models in it. Up to 3 of those can have a weapon
upgrade. I want AB to automatically remove one of the base weapons
each time I add an upgraded one. To add to the problem, I can
increase the unit size to 12 models and then up to six can have the
upgrade. Any help would be great as I have a lot of units that do
the same thing.
>
You need to use a combination of rang: on the options, Option
groups, and the rmdr: unit attribute. There are heaps of examples of
this sort of thing in the marine 40k files (and probably others too)

Is this something different to what you got to work before?

Cheers,
Russell.


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