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For some reason, Regional traits are allowing you to select a bootstrapped Regional feat and also giving you a bonus feat. They need to do one or the other, not both. I looked at the coding of the traits and it seems the system itself is providing the bonus feat.
I created an elf with The Yuirwood trait. It allows you to select a bonus feat, which it then assigns via bootstrap. However, it also gives you an extra feat to select one of the listed feat
herofield[tFeats].value += 1
Ok, psionics are irritating me to no end. Anyone mind if I tackle Expanded Psionics Handbook as my next project? Basically everything in there needs to be worked on and the power list needs to have the descriptions filled in properly
Yea, psionics are a mess. It's definitely on my list, but if you want to take that on don't let me stop you.
I can do replacement things for feats/powers/premade class abilities but apparently XPH is core and can't be accessed so I can't attach the filler upgrade abilities. If I post the modifier file here, can the abilities be attached properly?
Send me what you have, and let me know what you need. I'll see if I can figure something out.
Ok, I give up. Missing class abilities, mistaken class abilities, screwy coding, and the powers aren't given the functionality that spells are so there needs to be a version of each power for each class that uses it.
Without being able to get to the actual file, I can't fix the classes. Without a consolidated format like spells have, remaking all the powers for each class would take too long.
Sorry guys. I gave it a shot.
For now this can be fixed by going to "Develop->Trigger Full Evaluation Immediately". I know not perfect but its a working method until a full fix can happen.Ability score bonus for Animal Companion issue:
If you add a bonus, remove it, then select a new one the bonus turns into a penalty. Example: create 7th level Druid, add animal companion, increase ability score on Animal Companion (ie Strength). Delete ability score bonus and add a new one (ie Constitution). note that new chosen ability is reduced by one.
I'm a bit surprised at this bug for such a mature product, but I don't understand why my total Encumbrance does not get updated when I use up ammunition such as Bolts or Arrows. That's kind of a basic function.