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Version 5.11 of the d20 System data files is now available!

In the procedure " Setup Secondary Updates URL", step 8, Screen "Import New Data Files Into Hero Lab", on right side "Files added or replaced by import" it shows all the books that the d20 community set v *.** will add. But they never do.

In Manage third party updates, there were no packs, nothing listed.
 
Do you have multiple d20 HL system folders? Could you be installing the "d20 Community Set 1.21" into one system folder, but have your character portfolio in a different one?
 
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Do you have multiple d20 HL system folders? Could you be installing the "d20 Community Set 1.21" into one system folder, but have your character portfolio in a different one?

This is my question as well. In the import window, in the lower left there is a window marked "Folder for Game System". This will always default to d20, so if you have duplicated or moved your d20 system to another folder you will need to change this in order to populate the data files in the correct folder.

The only other thing I can think of is maybe your license doesn't include d20? That would be one reason why the user files aren't loading.
 
Still have my license for d20. THe upsetting thing is that this all worked at one time. IF I changed anything it was an accident. It appears that the d20 community set never downloads, as far as the game is concerned, although it says id did. THe update already has the shadowsoftware url in it. And all my other portfolios open just fine, only the duskblade which required the d20 set has the issue.
 
In the procedure " Setup Secondary Updates URL", step 8, Screen "Import New Data Files Into Hero Lab", on right side "Files added or replaced by import" it shows all the books that the d20 community set v *.** will add. But they never do.
So you see the window "Import New Data Files into Hero Lab" and it shows "Folder for game system:" as "d20". You do press the "Start Import" button right. Then you get a large "Warning" window and you press "Yes"?

And finally you get a message that says "Import was successful and the new data files are ready for use. The new game system should now appear in the 'Select Game System' dialog."

Then you close down Hero Lab and restart HL and then d20. Do you get any error messages when starting d20?
 
correct on all. No errors when starting HL or d20. One thing I did notice tho, is that the written procedure an updated named "Lawful_g d20" but it does not show this file at any time. I have been selecting d20 community v 1.21. Does this make a difference ? And as I mentioned previously, in step 4, the shadowsoftware url is already in there for updates.

And on step 8, where it calls out "Lawful_g d20(vx.xx)" In the import new data files into Hero Lab, in the file to import line, it has" C:\programdata\herolab\download\lawful_G_". But that is not where my Lawful_g file is located. Mine is in C:/users/Ken/mydocuments/herolab.
 
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correct on all. No errors when starting HL or d20. One thing I did notice tho, is that the written procedure an updated named "Lawful_g d20" but it does not show this file at any time. I have been selecting d20 community v 1.21. Does this make a difference ? And as I mentioned previously, in step 4, the shadowsoftware url is already in there for updates.

And on step 8, where it calls out "Lawful_g d20(vx.xx)" In the import new data files into Hero Lab, in the file to import line, it has" C:\programdata\herolab\download\lawful_G_". But that is not where my Lawful_g file is located. Mine is in C:/users/Ken/mydocuments/herolab.
Sendric changed the name of the addon awhile ago and we never updated the documentnation. Lawful_g is the old name for the same package that is now called "d20 Community Set (v1.21)". So that all matches up.

Are you using a Mac? Cause in Windows HL will never put data files into the my documents area. It would prevent it from working.

Honestly at this point you will need to start taking screen shots of everything so the rest of us can "visually see" what you see. Nothing here is making sense because if you did the above steps then you have it installed. :confused: :confused::(
 
Not in my documents huh ? Ok. Where then, in downloads ?

C:\programdata\herolab\download is where HL stores the update files that you download.
HeroLab stores portfolios and images in C:\Users\username\My Documents\Hero lab

The user files are installed to C:\Program Data\Hero Lab\data\d20 - this is the "d20" that shows in the 'Folder for Game System' window on the import window. Are you changing the install location when you try to update?
When you load HeroLab, and load your character portfolio - go to "Tools" > "Explore Folders" > "Game System data Folder" - what folder does it open? (It should be C:\Program Data\Hero Lab\data\d20.)
 
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You were correct Dami. I had two d20's loaded. But it seemed I always had two loaded on the HL page, so I didn't think that was the problem. Shadowchemosh helped me out and got it corrected. Great guy, thanks again for the help.
 
Shadow, I am getting an error regarding a weapon which is referencing a BaseWep eval script and fields I'm fairly certain I'm not trying to access. Can you tell me what's happening here so I can try to figure out what I'm doing wrong?

Code:
Attempt to access field 'stackQty' that does not exist for thing 'wSpikes'
Location: 'eval' script for Component 'BaseWep' (Eval Script '#2') near line 51
- - -
Attempt to access field 'hTotal' that does not exist for thing 'wSpikes'
Location: 'eval' script for Component 'BaseWep' (Eval Script '#2') near line 51
- - -
Attempt to access field 'hTotal' that does not exist for thing 'wSpikes'
Location: 'eval' script for Component 'BaseWep' (Eval Script '#2') near line 51

Update: This issue appears to be caused by applying the tag "wCategory.RangeThrow" to the natural weapon. The error appears as soon as it is bootstrapped. Perhaps this is an illegal tag on natural weapons?
 
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Update: This issue appears to be caused by applying the tag "wCategory.RangeThrow" to the natural weapon. The error appears as soon as it is bootstrapped. Perhaps this is an illegal tag on natural weapons?
Correct you can't use this tag as that says we are like ammunition and tries to add a tracker of "Charges" to the In-Play tab. But natural weapons don't have the field stackQty so it tosses an error.

Both of these tags will cause this issue:
Code:
tagis[wCategory.Ammunition] + tagis[wCategory.RangeThrow]
 
Correct you can't use this tag as that says we are like ammunition and tries to add a tracker of "Charges" to the In-Play tab. But natural weapons don't have the field stackQty so it tosses an error.

Both of these tags will cause this issue:
Code:
tagis[wCategory.Ammunition] + tagis[wCategory.RangeThrow]

Yea, that makes sense. Not sure why I did that or how I decided it was ok, but at least it's fixed now. Thanks for the verification.
 
Just looked into an old bug report regarding the Stone of Good Luck not providing bonuses. The problem here is the script is requiring the item to be equipped. It also is tagged as "holdable". Not sure if that tag is really necessary, but the stone can't be equipped which is why it never provides the bonuses. I put a replacement in the community set for the time being.
 
The issue appears to be related to having more than one skill set to be removed from the base class. The code appears to have been here for a long time and I only find like 3 variant classes that make use of it and all three are tossing the same error.

I am going to have to ask Colen a question and most likely fix this for the next release.

Do you know if this was working before?

Did this ever get fixed? Trying to create the Urban Ranger variant this weekend and still seeing the error when having more than one skill set to be removed from the base class. Is there a hack or workaround? Thanks!
 
Would it be possible to add an "Advancement" field to the Race tab in the editor? If the creature even has advancement, if it advances by character class, or what HD it advances sizes and max HD would be helpful for those who don't have the books.
 
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