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d20pro + Realm Works = happy dance

generally crowdfunding do a lot the first couple days, and a lot the last couple of days, so its definitely possible.
 
I hope so!

New update with more content coming t5o D20 marketplace. really really hope we see more and more content!! Especially from average people, love to support the little people.
 
Between lifer4700, Exmortis, Ladyofdragons, & AEIOU... I have revisited D20pro....
I originally crossed it off my list some 3yrs ago because of its lack of customization, and my preference to utilizing a hexgrid system.

Your collective enthusiasm on the new KS, D20's new direction (Thanks specifically to AEIOU for asking the hard questions on the KS forum and Comments page), Rob's choice to try herolab & Realmworks integration with D20, and lastly a vote of support for the KS from my friend Anna Myer has pushed me "all in".

So goodbye to Battlegrounds Games, hello D20Pro Unlimited....

Reasons to like:
  • Unlimited Grid (square, hex, or free move)
  • A legitimate Fog of War effect - hiding with an overlay color (like Battlegrounds or Realmworks) is adequate, but the ability to tie lighting and visibility to characters as they move from room to room adds a new level to the immersion.
  • Authoring Tools- the ability to customize the core is important to creativity and longevity I compare this to the Hero LAb template..... the ability to add your own custom items (via the editor ) keeps the software cutting edge.
  • And Multi touch will also bring a new feature to the table (if $11 more dollars are sponsored that is hehe)

Other proposed features:
  • Unlimited Rule and Creature Templates are a bonus, but since my table meets face to face, not a requirement for me.
  • New compatibility with other game systems (ie Pathfinder, 4e, starwars, etc) Since we use 3.5, again not a selling point to me personally, but in the future.. who knows.
My apologies for the lengthy post, but feel any that are unfamiliar with this kickstarter and the potential of how it could integrate with Herolab / Realmworks might want to know what sold me on the change.

May the culmination of LWD, Mesamundi, & D20 prove profitable for Mat,
Tobias, & Rob as well as fruitful for the communities that support their efforts.
 
I had also written off d20pro in the past. I found it tied too closely to 3.5 and even pathfinder felt like a clunky afterthought. Adding abilities was far too cumbersome and don't even get me started on spells!

I ended up using MapTool simply because of the powerful, albeit cludgy, scripting system, and a dynamic lighting system and fog of war that is only now being rivaled by new comers, like roll20 (which is still not quite as good, but their scripting is much better)

I'm throwing my hat back into d20pro's corner because I like what I've seen from them so far, the merging with Mesa Mundi is a plus, in my opinion, and the impending inter-operation with Lone Wolf certainly helps their cause quite a bit in my book also.


By the way, the d20pro unlimited KS is over $65k already, so multi-user, multi-touch is a go.
 
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Now that they seem to have better lighting systems and it seems better vision blocking systems in plan, I too will consider it again. It was my primary reason why I didnt consider them back then.
 
I had written it off a long time ago as being one of those "online only" sort of things, not useful for our in-person gaming. I've been using maptools, but honestly the constant switching between multiple programs is annoying. I'm hoping to see the proposed better integration between hero lab/Realm Works/d20pro to reduce this issue. Also while I'm certainly hoping for some improvements in the UI, I think d20pro will work much better at the table than the hero lab combat interface. I have to make it less complex somehow, I feel like I'm floundering.

and maybe some day I'll have tons of extra money and buy me one of those mesa mundi multitouch screen overlays...
 
The reboot for d20pro to Unlimited promises a lot of updates to the little annoyances many of us have had in the past. None were game-breakers but the program and interface could have been improved in a lot of places. With the merger with Mesa Mundi and if I recall correctly, the lead dev quitting his regular day job, the necessary focus to move this program forward is there. The KS funding doesn't hurt either as that gives them stability during this growth phase.

The piece shared during the KS that really impressed me was that they have actively sought out experts in the technical and gaming industries to act as advisers. Having some critical eyes that can peek behind the scenes and who can offer honest, timely, necessary feedback is really important. It will help them stay focused on what they already do well.

And of course, the partnership with LW was crucial. HL support is really a necessity for me. I'm hoping RW support can be added to allow better workflow, tracking of maps, storing of prepared scenarios, importing of HL portfolios, etc. And if there can be interoperation between the three programs to allow data to stay synched between them.... WOW. Just WOW. The future is indeed bright.
 
I recently decided to run a couple of sessions using Roll20, for placement more than anything else (couple encounters were just blank hex grids), and had the always fun time of slogging through combat. I was, very quickly, reminded why I orginally used d20Pro in the first place. As is the program is worthless for my Shadowrun game, but for Pathfinder I still can't get over finishing a round of combat in less than 20 seconds.

Less time crunching math and more time spent on roleplaying will always be preferable to me personally. Especially with Realm Works already sucking up so much of my free time, the last thing I want to do when finally playing with my group is spend even more time effectively doing nothing in the game.

With the merger with Mesa Mundi and if I recall correctly, the lead dev quitting his regular day job, the necessary focus to move this program forward is there.

The Kickstarter was to afford the developer time to work on Unlimited full-time instead of as his hobby. The idea was that anything funded would be worked on full-time until realized in a release-ready state, and everything not funded would be worked on part time while they do contract work to pay their bills.

I can only trust that the developer hasn't undersold the complexity, or oversold his talent, and the funded parts of the KS can be completed with the budget provided. Since a lot of the ground-work is already done (so they say anyway) it's not as if they're starting from scratch post-funding. Here's to hoping for that February beta!
 
The reboot for d20pro to Unlimited promises a lot of updates to the little annoyances many of us have had in the past. None were game-breakers but the program and interface could have been improved in a lot of places. .........
Agreed
The piece shared during the KS that really impressed me was that they have actively sought out experts in the technical and gaming industries to act as advisers. Having some critical eyes that can peek behind the scenes and who can offer honest, timely, necessary feedback is really important. It will help them stay focused on what they already do well.
Agreed ... and to add to this those "experts" would be

Game Design Advisers

  • Frank Mentzer - His claims to fame include game design on the Basic, Companion, Expert versions of D&D for TSR, articles within Dragon Magazine, founded the RPGA (Role Playing Gamers Association), and several D&D modules, probably most famously known for his expansion of the Village of Hommlet into The Temple of Elemental Evil expanding on the original by E.Gary Gygax.
  • Stephen Radney-McFarland - is a designer for Paizo Publishing, working on the Pathfinder Roleplaying Game. Prior to working for Paizo, Stephen worked on Dungeons & Dragons at Wizards of the Coast, designing and running organized play programs for D&D during 3e and was one of the developers for 4e.
Software Design Advisers

  • Ed Kmett
  • Roger Walco
With 30 years of my own experience in RPG...The Game Designers are well known to me.... the Software designers not so much as that is an industry I have little knowledge on. It is nice to see them bringing experts that understand not only the "programming of t he software" but the industry the software will be applied, surely the best approach.



I had written it off a long time ago as being one of those "online only" sort of things, not useful for our in-person gaming. .................but honestly the constant switching between multiple programs is annoying. I'm hoping to see the proposed better integration between hero lab/Realm Works/d20pro to reduce this issue.
Here here!!! and well said!
Also while I'm certainly hoping for some improvements in the UI, I think d20pro will work much better at the table than the hero lab combat interface. ....
Agreed
and maybe some day I'll have tons of extra money and buy me one of those mesa mundi multitouch screen overlays...
LOL agreed here as well... I once saw the VTT version 3 years ago with multi-touch at a convention,,,, for the low low price of 10k:eek::eek:

Mesa's overlay by comparison almost seems reasonable :p

And of course, the partnership with LW was crucial. HL support is really a necessity for me. I'm hoping RW support can be added to allow better workflow, tracking of maps, storing of prepared scenarios, importing of HL portfolios, etc. And if there can be interoperation between the three programs to allow data to stay synched between them.... WOW. Just WOW. The future is indeed bright.
HOT OFF the PRESS....
Creator Mesa Mundi Inc. 8 minutes ago on the D20 KickStarter Comments said:
@Mushroom C1oud: soon d20Pro will import Creatures directly from a Hero Lab .por file. It will also have merge capability - in case you've already done so and want to update an existing creature.

We are talking with LWD about ways to accomplish writing back from d20Pro to Hero Lab but we are still investigating the best way to accomplish this.

Best regards and good gaming,
Mat ~ GM Thraxxis
 
Agreed


LOL agreed here as well... I once saw the VTT version 3 years ago with multi-touch at a convention,,,, for the low low price of 10k:eek::eek:

Mesa's overlay by comparison almost seems reasonable :p

I'm in the process of buying a new house, just have to convince the wife that the cost of the Mesa should be part of the house cost.
 
I'm in the process of buying a new house, just have to convince the wife that the cost of the Mesa should be part of the house cost.

LOL good Luck with that!!

Although I managed to convince mine that the "wide spot" at the top of the stairs would be a "perfect "game room...:cool: and wouldn't it be "cool" to have the TV screens in the table? hehehe

"What's Your Game Table Look Like" Thread>http://forums.wolflair.com/showthread.php?t=50112&page=2

So Here's to your Diplomacy Roll.... may it be a 20.....
;)
 
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Counting down the last 30minutes now, 80K+ funded, thats over 800%!!!!

Mobile character sheets are funded, wow just wow.

Thanks everyone for helping, I am really stoked about introducing VTT to my group with D20 Pro unlimited.
 
Thank you Lone Wolf for allowing this thread. I'm looking forward to your collaborations with Mesa Mundi and am excited to see what other relationships with other software and publishing firms develop as others see how this can be a huge win-win.
 
Thank you Lone Wolf for allowing this thread. I'm looking forward to your collaborations with Mesa Mundi and am excited to see what other relationships with other software and publishing firms develop as others see how this can be a huge win-win.

+1 * 10
And well said
They could have certainly & justify squashing a thread not pertaining to realm works.
Thanks Colin & Rob for seeing the community excitement & the big picture.
 
Thank you Lone Wolf for allowing this thread. I'm looking forward to your collaborations with Mesa Mundi and am excited to see what other relationships with other software and publishing firms develop as others see how this can be a huge win-win.

Absolutely. Thanks for allowing it.
 
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