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Senior Member
Join Date: Apr 2015
Posts: 343
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Im trying to determine your rational for not including them, hence the question, thanks for providing it.
The quote you note in the core rulebook was before the armor mods were introduced in run and gun, therefore the run and gun rules override the older rules in the core book (specifically the quote you note above). I see what you're saying but the issue is that helmets/ head gear is often bought separately from the rest of your armor (unless your buying security armor or similar) and consequently there is no way in Herolab to add the armor items that you should be able to add (like ruth poly). I also understand that the capacity of armor items could be an issue. I am going to check with the errata team and will provide guidance if there's any change from your current understanding that you outlined above. thanks |
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