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In Necromunda, the Scavvies can have mutants. Each model can have only
one mutation so I have modelled these as conflicting options. The difficulty arises when the Boss wants to take the same option on two different scavy mutants. The rules say that the cost of each mutation is multiplied by the number of mutants with that mutation in the army. For example, if I have a scavy with eyestalks the eyestalks costs C. If I then take another scavy, and want eyestalks on it as well, the eyestalks cost 2xC this time. Taking it further, if I want another scavy with eyestalks, this model has to pay 3xC for his eyestalks and so on (you get the idea). Any ideas how I can do this? The only way I can think of so far is to have a user cost attribute and leave it to the player to add the appropriate amount. I'd like a neater (for the player) solution :-) Russell. To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com (armybuilder-unsubscribe@egroups.com) eGroups.com Home: http://www.egroups.com/group/armybuilder www.egroups.com - Simplifying group communications |
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Lone Wolf Staff
Join Date: May 2005
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Hmmm. I think this one is going to need to be solved with the "user" attribute for now. There *might* be a weird way of solving this within V2, but I'm really not sure. Please ping me on this one again this next weekend and I'll see what I can come up with. I just got home and I leave for a trade show tomorrow, so all my bandwidth is focused on getting caught up with the backlog right now. I should have time to think about this vis-a-vis V2 next weekend. Thanks, Rob At 08:12 PM 3/19/00 -0800, you wrote: >In Necromunda, the Scavvies can have mutants. Each model can have only >one mutation so I have modelled these as conflicting options. >The difficulty arises when the Boss wants to take the same option on >two different scavy mutants. The rules say that the cost of each >mutation is multiplied by the number of mutants with that mutation in >the army. >For example, if I have a scavy with eyestalks the eyestalks costs C. If >I then take another scavy, and want eyestalks on it as well, the >eyestalks cost 2xC this time. Taking it further, if I want another >scavy with eyestalks, this model has to pay 3xC for his eyestalks and >so on (you get the idea). > >Any ideas how I can do this? The only way I can think of so far is to >have a user cost attribute and leave it to the player to add the >appropriate amount. I'd like a neater (for the player) solution :-) > >Russell. --------------------------------------------------------------------------- Rob Bowes (rob@wolflair.com (rob@wolflair.com)) (650) 726-9689 Lone Wolf Development www.wolflair.com armybuilder-unsubscribe@egroups.com (armybuilder-unsubscribe@egroups.com) eGroups.com Home: http://www.egroups.com/group/armybuilder www.egroups.com - Simplifying group communications |
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