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jfrazierjr
Senior Member
 
Join Date: Aug 2013
Posts: 123

Old July 21st, 2017, 09:10 AM
CC, could you investigate what it would take to handle two different enhancements?

Note: 5E in the below comparisons refers to D&D 5E game system within Hero Lab.


First, can we get all the loaded skills output to the custom XML? Comparing the skills from SW vs skills from 5e, it appears that the 5E has a default. Would it be possible to set up some type of default value so that those loaded skills will actually show up in the custom output files VS only those which have a d4 or higher? I know there are custom skills and stuff to be handled, but I am hoping there is SOME way to deal with this. I seem to get the impression that the Skills tab would need to set all skills from the custom popup with a value of some sort(0 or -1) so they are available for the export file. I know it would likely be a decent amount of work, but it would be extremely useful in building out an html compatible form for using on android tablets.


Second, can we get container information output? I have a character from 5e with the below in the custom output file:

Code:
<gear>
				<item name="Backpack (16 @ 38 lbs)" quantity="1">
					<weight text="5 lbs" value="5"/>
					<cost text="2 gp" value="2"/>
					<geartype text="Adventuring Gear"/>
					<description/>
				</item>
				<item name="Bedroll" quantity="1">
					<weight text="7 lbs" value="7"/>
					<cost text="1 gp" value="1"/>
					<heldin name="Backpack (16 @ 38 lbs)"/>
					<geartype text="Adventuring Gear"/>
					<description/>
				</item>
Compare that with the Savage Worlds output:

Code:
				<item name="Backpack" quantity="1">
					<weight text="2" value="2"/>
					<cost text="$25" value="25"/>
					<description/>
				</item>
				<item name="Bedroll" quantity="1">
					<weight text="4" value="4"/>
					<cost text="$25" value="25"/>
					<description>Sleeping bag (winterized)</description>
				</item>

Note that in both cases the character in each system has the Bedroll stored in the Backpack. It seems that the key is the heldin tag is there in 5E but not in Savage Worlds. It's a bit odd that the name of the object in 5E changes based upon the weight in side, but I don't know if that would cause an issue or not.

Thanks for considering these two items. I know the former seems( to me anyway) as if it might be a heck of a whole lot of work to get done, but the latter I would hope is not that tricky to deal with.

Last edited by jfrazierjr; July 21st, 2017 at 11:31 AM.
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