Junior Member
Join Date: Nov 2017
Posts: 6
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I have a set of campaign traits for an upcoming game I'm running which I'm coding into Hero Lab for my players.
Each trait grants a class skill and a free point in that skill each level. I'm happy with quick and dirty, so I can get around this by bootstrapping the Human Skilled Racial Trait and just saying "add the skill point yourself", but before I resort to that, I figured I'd at least have a stab at making it work properly. hero.child[skSurvival].field[skRanks].value = #totallevelcount[] Seems to work to cosmetically set the skill to the appropriate level, but it doesn't actually seem to do the appropriate maths etc. It looks to me like I need to change skUser not skRanks (or possibly both), but I seem to not be allowed to mess with skUser. Is there a way to do what I want? Should I be doing it a totally different way? |
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