Junior Member
Join Date: Apr 2009
Location: Home.
Posts: 16
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#31 |
Member
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A separate file, I am looking into some alternatives though
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#32 |
Member
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Dropping this link here while I'm at it. It gives percentage based armybuilding ala 8th ed. Also Includes the Generic stuff that Silks has.
Warhammer Fantasy 8th.ab File updated at 0014GMT 16 July Last edited by karlhunt; July 15th, 2010 at 04:15 PM. |
#33 |
Member
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Latest file is up, follow the above link.
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#34 |
Junior Member
Join Date: Jul 2010
Posts: 1
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When I try to open that file in AB 3.1 it tells me I need a newer version, my support option just ran out and I never saw a 3.2 upgrade
-Rick |
#35 |
Senior Member
Join Date: Mar 2009
Posts: 243
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I downloaded the file and imported it in. When I try to load the Warhammer v8 file i get the following errors and the file wont load.
The data files could not be loaded due to the following errors: 'validation' script for Rule 'brGrailKng' calls a non-existent procedure for the active script context 'validation' script for Rule 'brGrailRel' calls a non-existent procedure for the active script context 'validation' script for Rule 'brPegaKngt' calls a non-existent procedure for the active script context 'validation' script for Rule 'brQuesting' calls a non-existent procedure for the active script context 'validation' script for Rule 'brTrebuche' calls a non-existent procedure for the active script context 'validation' script for Rule 'brYeomen' calls a non-existent procedure for the active script context 'validation' script for Rule 'emCannon' calls a non-existent procedure for the active script context 'validation' script for Rule 'emFlagel' calls a non-existent procedure for the active script context 'validation' script for Rule 'emGreat' calls a non-existent procedure for the active script context 'validation' script for Rule 'emHelblast' calls a non-existent procedure for the active script context 'validation' script for Rule 'emHelstorm' calls a non-existent procedure for the active script context 'validation' script for Rule 'emInnercir' calls a non-existent procedure for the active script context 'validation' script for Rule 'emMortar' calls a non-existent procedure for the active script context 'validation' script for Rule 'emOutrider' calls a non-existent procedure for the active script context 'validation' script for Rule 'emPistolie' calls a non-existent procedure for the active script context 'validation' script for Rule 'emTank' calls a non-existent procedure for the active script context 'validation' script for Rule 'skAbomin' calls a non-existent procedure for the active script context 'validation' script for Rule 'skCannon' calls a non-existent procedure for the active script context 'validation' script for Rule 'skDoomwhee' calls a non-existent procedure for the active script context 'validation' script for Rule 'skGlobadie' calls a non-existent procedure for the active script context 'validation' script for Rule 'skGutterRu' calls a non-existent procedure for the active script context 'validation' script for Rule 'skJezzails' calls a non-existent procedure for the active script context 'validation' script for Rule 'skPlagueBe' calls a non-existent procedure for the active script context 'validation' script for Rule 'skPlagueCa' calls a non-existent procedure for the active script context 'validation' script for Rule 'skPlagueMo' calls a non-existent procedure for the active script context 'validation' script for Rule 'skRatOgre' calls a non-existent procedure for the active script context 'validation' script for Rule 'tkBoneGian' calls a non-existent procedure for the active script context 'validation' script for Rule 'tkCarrion' calls a non-existent procedure for the active script context 'validation' script for Rule 'tkScorpion' calls a non-existent procedure for the active script context 'validation' script for Rule 'tkScreamin' calls a non-existent procedure for the active script context 'validation' script for Rule 'tkTombGuar' calls a non-existent procedure for the active script context 'validation' script for Rule 'tkUshabti' calls a non-existent procedure for the active script context 'validation' script for Rule 'vcBldKnigh' calls a non-existent procedure for the active script context 'validation' script for Rule 'vcBlkCoach' calls a non-existent procedure for the active script context 'validation' script for Rule 'vcBlkKnigh' calls a non-existent procedure for the active script context 'validation' script for Rule 'vcFellBats' calls a non-existent procedure for the active script context 'validation' script for Rule 'vcGraveGua' calls a non-existent procedure for the active script context 'validation' script for Rule 'vcSpiritHs' calls a non-existent procedure for the active script context 'validation' script for Rule 'vcVarghulf' calls a non-existent procedure for the active script context 'validation' script for Rule 'vcWraiths' calls a non-existent procedure for the active script context 'validation' script for Rule 'weEagle' calls a non-existent procedure for the active script context 'validation' script for Rule 'weEtGuard' calls a non-existent procedure for the active script context 'validation' script for Rule 'weTreeKin' calls a non-existent procedure for the active script context 'validation' script for Rule 'weTreemn' calls a non-existent procedure for the active script context 'validation' script for Rule 'weWarDance' calls a non-existent procedure for the active script context 'validation' script for Rule 'weWayWatch' calls a non-existent procedure for the active script context 'validation' script for Rule 'weWilrRid' calls a non-existent procedure for the active script context |
#36 |
Senior Member
Join Date: Apr 2008
Posts: 278
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Yobtar; load a different game system and create a blank roster then go to the "Develop" menu and uncheck "Enable Data File Debugging" to prevent those errors. You only really need to see that stuff if you are actually editing the files themselves.
As for the files as they are: Chaos Warhounds are able to satisfy the Core requirements on their own in both the Beastman and Chaos Warrior lists; this should not be possible as they do not count towards the minimum core requirement. Also, the "minimum three units" composition rule doesn't seem to be implemented in any of the armies I've tried; I was able to create a "valid" army consisting of a general and a single giant core unit when the minimum should be three units (core, special or rare) and a general. Click here to get 2.25GB of DropBox cloud storage free! I've always wondered about the first person that saw a lobster and said, "You know what? I'm going to eat that." |
#37 |
Senior Member
Join Date: Mar 2009
Posts: 243
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Thanks that worked
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#38 |
Junior Member
Join Date: Jul 2010
Posts: 10
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Quote:
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#39 |
Member
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Keep in mind that this is a work in progress, I have not even started on validation for any Chaos army yet. Also the 3 unit minumum has not been started for any army. I just figured that the community as a whole would rather get their mitts on what we had thus far rather than waiting for next month when it's finnished.
As for the script error listed above, the file I posted last night should have resolved it, if not please let me know. |
#40 |
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