Senior Member
Join Date: Apr 2014
Location: Perth, Australia
Posts: 161
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Hi,
Still learning how to drive RW... but was wondering if there was a way to change the size of the window that pops up when you click on a pin, and or format the text ? Cheers. Andy |
#1 |
Senior Member
Join Date: Aug 2010
Location: Calgary, Alberta
Posts: 385
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If the pin is leading to a map, the image should be in the same format and size that it was saved in when you created it.
If you are just talking about the window that the associated content is in, I think it will always open up full size (but others may know better). I don't think you can pull up the entry and just show one snippet for example. |
#2 |
Senior Member
Join Date: Apr 2014
Location: Perth, Australia
Posts: 161
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Sorry, maybe I didnt explain it right....
I have a map and have put some pins on it for the rooms. But not every room has a lot of detail and and I use the pin description and GM notes boxes, to enter in some data.. But when you hover the mouse over the pin during play, its a little small, was wondering if you could make it bigger, or even add some formatted text, like bold and italics... |
#3 |
Senior Member
Join Date: Apr 2014
Location: Denmark
Posts: 740
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@Happydevil43
I don't think you can format the text or change the box size of info associated to pins (I can not find a way to do it). I know that there is a long wishlist of features for pins and it is my impression, that LWD will have a long and serious look at this list when time permits. So I think we will see some really useful pin features one day. Vargr Deputy Calendar Champion Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry. Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after. Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed. |
#4 |
Senior Member
Lone Wolf Staff
Join Date: Apr 2013
Posts: 691
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Yes we'd like to enhance this at some point. No official word on exactly what we'll choose to implement, or when it will be available.
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#5 |
Senior Member
Join Date: Apr 2014
Location: Perth, Australia
Posts: 161
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thank you for the response...
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#6 |
Senior Member
Join Date: Apr 2008
Posts: 345
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Deleted
Last edited by Pollution; February 17th, 2017 at 10:02 AM. |
#7 |
Senior Member
Join Date: Mar 2014
Location: Germany, so please bear with my English
Posts: 378
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I'd just wish the text box would not vanish after a few seconds. I find myself moving the mouse awy and back over a pin repeatedly to feed my players bits if information during their bickering ;-)
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#8 |
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