Member
Join Date: Aug 2009
Posts: 86
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It's called Transhuman and is basically a copy of Type O System for cyberware, but I have no idea how to code it.
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#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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How far have you gotten - are you stuck on where the editor is so that you can start building the copy, or are you stuck on how to shift the script to alter cyberware instead of bioware?
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#2 |
Member
Join Date: Aug 2009
Posts: 86
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I've got it entered in with cost and everything, but making it cooperate with the cyberware is driving me nuts.
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#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Let's start with a copy of Type O System's script:
Code:
~if we're not active, just get out now doneif (activated = 0) ~the way we'll implement this is to alter the essence cost multipliers ~of our bioware essence grade selectors - set them all to 0.5. ~note that this script happens before Biocompatability and Sensitive ~System - those are at Setup/4000. That way, the multipliers are ~applied after we've set things equal to a specific value in this ~script. It also occurs after the Chrome Critters optional rule ~applies its effects at Setup/2500 - this overrides that foreach pick in hero from Grade where "Augment.Bio" eachpick.field[grEssMult].value = 0.5 ~we also want to tell all our second-hand bioware that it's ~forbidden if (eachpick.tagis[GradeLevel.Second] <> 0) then perform eachpick.assign[Helper.InvalidGrd] endif nexteach |
#4 |
Member
Join Date: Aug 2009
Posts: 86
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Thank you
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#5 |
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