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Mathias
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Old February 22nd, 2011, 10:11 AM
Quote:
Originally Posted by egg_green View Post
This was mentioned in a post back in September, but I thought I'd bring it up again in case you missed it. The description for the spell "Crafter's Curse", from the APG, is incorrect. It reads, "Subject gains +5 on next Craft check." The spell should give a -5 penalty on the next Craft check.
Fixed in the next update, thanks for the report.
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Old February 22nd, 2011, 10:12 AM
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Originally Posted by shieldknight View Post
When I select the Street Performer Archetype, it limits the number of times per day that I can add the Streetwise ability. According to the APG, there is no limit to the number of times per day this can be used. It should just be a hard modifier that is always applied.

Thanks
Fixed in the next update, thanks for the report.
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Old February 22nd, 2011, 10:13 AM
Quote:
Originally Posted by risner View Post
9) Pale Green Ioun Flawed also adds a morale bonus to attacks and this isn't counted in CMB.
Like I said when I respoded to your earlier post about the other pale green Ioun stone - I fixed the problem for the regular and mindborer versions, too.
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Old February 22nd, 2011, 10:13 AM
Quote:
Originally Posted by Mowgli View Post
Apologies if this has been covered - I used my feeble search-fu to try and find it but didn't see another mention.

According to Jason Buhlman in the (FAQ, Combat Training does not grant armor proficiency. I made a Druid with a tiger companion and noticed that HL is still granting all of the armor proficiencies with the Combat Riding trick - any chance of this getting fixed in the next update?
Yes, this is on my to-do list, but I have not had the time to address it yet.
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Old February 22nd, 2011, 10:18 AM
Quote:
Originally Posted by overdark View Post
Hellknight Smite chaos doesn't add the bonus to attack (from Wisdom), it adds in the bonus to damage (including double when that is activated). Shouldn't it have an entry under 'Tracked Resources' as well?
Fixed in the next update, thanks for the report.
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Old February 22nd, 2011, 10:19 AM
Quote:
Originally Posted by risner View Post
Mathis, can you change code in the Pathcore.pkg file for me?

There is code like this:
~ Set up our candidate expression
if (tagis[Adjustment.Attribute] <> 0) then
field[pCandExpr].text = "component.BaseAttr"
elseif (tagis[Adjustment.Skill] <> 0) then
field[pCandExpr].text = "component.BaseSkill"
...
else
field[pCandExpr].text = "FALSE"
endif

To add an if into the if/elseif/endif:

elseif (tagis[Adjustment.Custom] <> 0) then
~ Leave the candidate express alone, assigned by the user via a field setting.
else
field[pCandExpr].text = "FALSE"
endif

This way I can program new cases you don't have in the if/then to be used. This would be useful to me in both Pathfinder and D20.
Can't you get around this by fooling with the timing?
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Old February 22nd, 2011, 10:23 AM
Quote:
Originally Posted by risner View Post
10) Improved Natural Attack (Bestiary p315) says "attack forms", so I take that to mean all weapons of that type (say if you have a bite and gain a bite from a feat or other effect, both should be improved.)

I updated INA to handle this case, and here is the "free to use" code. I consider it a bug in Pathfinder, so if you agree Mathis, you are welcome to include it.
Sorry, I don't have enough time available in my schedule to study this and figure out what problem you're trying to fix here.
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Old February 22nd, 2011, 10:24 AM
Quote:
Originally Posted by Nightfiend View Post
After selecting the Dwarven dorn-dergar weapon it shows in the info that its slashing when it should be bashing.
Fixed in the next update, thanks for the report.
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Old February 22nd, 2011, 10:27 AM
Quote:
Originally Posted by shieldknight View Post
I noticed that my CMD does not increase when I select Raging on the In-Play tab. Does it not go up with the strength boost from the rage?

Thanks
The bonus gained from the STR increase is matched by the penalty imposed by the DEX decrease.
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ShadowChemosh
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Old February 22nd, 2011, 10:45 AM
Quote:
Originally Posted by Mathias View Post
Sorry, I don't have enough time available in my schedule to study this and figure out what problem you're trying to fix here.
I think what he is asking for is that when improving a Natural Attack using the feat Improved Natural Attack that all similar attack forms should be updated.

I have this issue one of my players Summoner's pet. The pet gained 4 claw attacks which HL shows with two sets of Claw x2. When you add the Improved Natural Attack Feat you can only select one set of Claws x2. So only that one set is increased in damage dice instead of all Claws on the character that should be increased.

I fixed it currently by just giving the feat twice on the pet and selecting the 2nd set of claw attacks. But yea would be nice to just set it once and all similar attack types get improved.

Hope that helps.

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