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Senior Member
Join Date: May 2014
Posts: 203
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I have most of my races under "Group: Ethnic" under the World Almanac, but I also eventually created a "Races of Mithra" category under the People section also in the World Almanac (newer races). I have since then realized there is a "Race/Species" section in the Characters tab under Mechanics Reference. I would like to move all of the races under the World Almanac in "Group: Ethnic" and "Races of Mithra" to the "Race/Species" tab under the Mechanic Reference.
I noticed that if I click the "Modify Category" button it takes me to the Manage Categories and Snippet Types section, and if I click on the tool icon there is an option of "Move To" with the option of "Mechanics Article Categories". I am weary of doing this because of the warning. My questions are: 1. How will this affect the World Almanac? 2. Is this the best (only way) to move sections that I inappropriately placed in the wrong section? 3. What did you (anyone) do with the races in your world? What section did you place them under, or are there multiple sections for them in your RW? 4. I wanted to create a table in the Race/Species tab under the Mechanics Reference that has all the stat mods and other race info (racial skill ranks, abilities, etc) in it but there is no way I can to how to add content to this. Basically it is all the "mechanics" for each race. A bonus question: 5: Is it better to keep them under the World Almanac or put them in the Mechanics Reference? GM of HARP, Rolemaster, Spacemaster, Dreamchaser, Savage Worlds, and a myriad of other not so well known systems. Software I use for gaming: Realm Works, Inspiration Pad Pro, Ebon, Aeon Timeline, Scrivener, Syrinscape, Hexagon, Fantasia Archive, OneNote, and a spreadsheet program. Mapping programs: CC3+, MapForge, Worldographer, Xara Photo and Graphic Designer 10. Programming experience: Java and Javascript (Maptools and PDF programming). |
#1 |
Senior Member
Join Date: Feb 2011
Posts: 303
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I use the Mechanics Reference... It is very easy to organize everything you need there and then link to it.
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#2 |
Senior Member
Join Date: Apr 2014
Location: Denmark
Posts: 740
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I use the Mechanics reference as well.
Description of races with stats and stuff like that does not really belong in the world. Description of a race/tribes culture does belong in the world almanac. In my opinion. Vargr Deputy Calendar Champion Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry. Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after. Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed. |
#3 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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I have 2 sets of topics/articles.
Under ethnic groups I have topics that detail my worlds ethnicities of humans, elves, dwarves and halflings. In the mechanics reference I have the more crunchy stuff about each race, including a section detailing specific racial features common to each ethnicity. This way a reference to Hinthon links to the Group:ethnic topic about the Hinthon elves while a more general reference to elves goes to the mechanics articles. Players building a new PC can look at the mechanics article to get the crunchy details the need, and if they want, follow links to get the rp details on the various ethnic groups. my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#4 |
Senior Member
Join Date: May 2014
Posts: 203
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@Vargr and @Grey Mage thanks, I think that is the route I am going to take. Read below please.
Quote:
But for #4 in my OP: I wanted to create a table in the Race/Species tab under the Mechanics Reference that has all the stat mods and other race info (racial skill ranks, abilities, etc) in it. Vut there is no way I can add a table or content to this. Is there a way to add any content to the parent for the Race/Species tab? GM of HARP, Rolemaster, Spacemaster, Dreamchaser, Savage Worlds, and a myriad of other not so well known systems. Software I use for gaming: Realm Works, Inspiration Pad Pro, Ebon, Aeon Timeline, Scrivener, Syrinscape, Hexagon, Fantasia Archive, OneNote, and a spreadsheet program. Mapping programs: CC3+, MapForge, Worldographer, Xara Photo and Graphic Designer 10. Programming experience: Java and Javascript (Maptools and PDF programming). |
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#5 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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You want to add a table in the mechanics article?
That's pretty easy. You can do it manually, the table tools are in the format toolbar for doing so. Start editing a snippet, and you can insert a new table. You can also copy and paste a table from an existing source but I've had less than good results trying this. my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#6 |
Senior Member
Join Date: Apr 2014
Location: Denmark
Posts: 740
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@Madamxneo:
Not sure what exactly you are talking about here (re. #4). To me it sounds like you want a way to have a snippet pre-populated with content (such as a generic table or other info), so that when you make a new topic some of the snippets already contains information. No, there is (at present at least) no way you can fill a snippet with content in the Manage/Categories setup and have it carried over to the World Almanac or Mechanics Reference. It hs been requested nad is (IMHO) so logical and essential that I believe it will become a feature one day. I have made a sort'o work-around: In the Mechanics Reference I have a topic that contains pre-populated snippets. I simply copy the contents over to a new snippet whenever I need something generic, such as a table for renown. If this is not what you meant, see kbs666 answer :-) Vargr Deputy Calendar Champion Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry. Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after. Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed. |
#7 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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#8 |
Senior Member
Join Date: May 2014
Posts: 203
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Quote:
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I just noticed something. I can't seem to find a category for Experience Guidelines and Leveling up. Is there a category for this that I missed somewhere? GM of HARP, Rolemaster, Spacemaster, Dreamchaser, Savage Worlds, and a myriad of other not so well known systems. Software I use for gaming: Realm Works, Inspiration Pad Pro, Ebon, Aeon Timeline, Scrivener, Syrinscape, Hexagon, Fantasia Archive, OneNote, and a spreadsheet program. Mapping programs: CC3+, MapForge, Worldographer, Xara Photo and Graphic Designer 10. Programming experience: Java and Javascript (Maptools and PDF programming). |
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#9 |
Senior Member
Join Date: Apr 2014
Location: Denmark
Posts: 740
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Otherwise it will be hidden. Quote:
But if you need a category you can always make one. I do that a lot. But beware of the pitfalls of doing so - especially relevant if you are going to make content that should be useable by others - or if you plan to import other people's content. Vargr Deputy Calendar Champion Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry. Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after. Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed. |
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#10 |
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