Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Shadowrun
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
inca1980
Junior Member
 
Join Date: Mar 2012
Posts: 8

Old March 31st, 2012, 07:38 AM
When I try to buy off a negative quality in the advancement tab, it's not removing the negative quality from the list in my qualities tab, it instead just seems to add another copy of the negative quality to the list.

In the case of custom negative quality, when i tried to by off my customized "day job" neg. quality it just added another negative quality to my list which just says "--Custom Negative Quality--".
inca1980 is offline   #1 Reply With Quote
inca1980
Junior Member
 
Join Date: Mar 2012
Posts: 8

Old March 31st, 2012, 10:01 AM
Drones and vehicles don't have an Armor attribute included. This armor is inherent to the vehicle/drone.
inca1980 is offline   #2 Reply With Quote
crowofpyke
Member
 
Join Date: Aug 2011
Posts: 30

Old April 1st, 2012, 05:44 PM
Handling can never go below 0.

However, I added 'off-road tires' to a Thundercloud Morgan and the handling went from 0 to -1.
crowofpyke is offline   #3 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,214

Old April 13th, 2012, 12:54 PM
Quote:
Originally Posted by crowofpyke View Post
Handling can never go below 0.

However, I added 'off-road tires' to a Thundercloud Morgan and the handling went from 0 to -1.
Could you please cite the rule for this? There are many vehicles whose handling is negative - even the sample Handling Rating table on SR4A, pg 167 has examples of negative handling values.
Mathias is offline   #4 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,214

Old April 13th, 2012, 12:52 PM
Quote:
Originally Posted by inca1980 View Post
Drones and vehicles don't have an Armor attribute included. This armor is inherent to the vehicle/drone.
The armor is listed on the Armory tab. Displaying the same value among the attributes, too just seems like it would take up space for no benefit.
Mathias is offline   #5 Reply With Quote
crowofpyke
Member
 
Join Date: Aug 2011
Posts: 30

Old April 2nd, 2012, 07:05 AM
Forgery still listed as a Logic skill and still calculated with Logic.

It is an Agility skill - SR4A.
crowofpyke is offline   #6 Reply With Quote
Darkorin
Junior Member
 
Join Date: Apr 2012
Posts: 1

Old April 2nd, 2012, 09:47 AM
Sprites have an attributes problem, in Calculations the rating appears twice, so instead of being Rating + X, it is Rating*2+X for all the sprites.

(But the Initative and Initiative passes are all correct!)
Darkorin is offline   #7 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,214

Old April 13th, 2012, 01:04 PM
Quote:
Originally Posted by Darkorin View Post
Sprites have an attributes problem, in Calculations the rating appears twice, so instead of being Rating + X, it is Rating*2+X for all the sprites.

(But the Initative and Initiative passes are all correct!)
Fixed in the next update, thanks for the report.
Mathias is offline   #8 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,214

Old April 13th, 2012, 12:56 PM
Quote:
Originally Posted by crowofpyke View Post
Forgery still listed as a Logic skill and still calculated with Logic.

It is an Agility skill - SR4A.
Fixed in the next update, thanks for the report.
Mathias is offline   #9 Reply With Quote
cryptoknight
Senior Member
Volunteer Data File Contributor
 
Join Date: Dec 2008
Posts: 523

Old April 2nd, 2012, 06:36 PM
How do I make a Grunt?

Per Sr4A Grunts have a Professional Rating which is a dice bonus to resist social actions. And a group of them have a group edge equal to their professional rating.

They also only have a single damage track.

Then there are super grunts (Lieutenants) which have higher stats than the grunts they lead, share the edge pool of their grunt team, but only die if the killing shot does 1.5x their body.
cryptoknight is offline   #10 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 05:22 PM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.