Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Here is the 1st script in the skeleton template (click the Eval Scripts button within the template to find these):
Code:
~ We aren't allowed any skills or feats perform hero.assign[Hero.NoSkills] perform hero.assign[Hero.NoFeats] ~ Many races and classes bootstrap feats, so go through them disabling ~ them all - except Improved Initiative and Simple Weapon Proficiency! foreach pick in hero where "component.BaseFeat & !thingid.fImpInit & !thingid.fWepSimple" perform each.assign[Helper.FtDisable] nexteach ~ Disable all special abilities apart from the ones that we bootstrap foreach pick in hero where "component.BaseSpec & !component.BaseFeat & !thingid.xDamRdB & !thingid.xImmCold & !thingid.rDarkVis" perform each.assign[Helper.FtDisable] nexteach ~ Go over all weapons, deleting stuff like weapon focus and ~ improved natural attack from them - these tags are often just ~ bootstrapped directly onto the weapon foreach pick in hero where "component.BaseWep" perform each.delete[Broadcast.?] nexteach Code:
var result as number ~ bonus to natural armor based on size var bonus as number if (hero.tagis[Size.Small] <> 0) then bonus = 1 elseif (hero.tagis[Size.Medium] + hero.tagis[Size.Large] <> 0) then bonus = 2 elseif (hero.tagis[Size.Huge] <> 0) then bonus = 3 elseif (hero.tagis[Size.Gargantuan] <> 0) then bonus = 6 elseif (hero.tagis[Size.Colossal] <> 0) then bonus = 10 endif hero.child[mNatural].field[Bonus].value = bonus ~ We don't have INT or CON scores result = hero.child[aCON].assign[Helper.NoScore] result = hero.child[aINT].assign[Helper.NoScore] ~ Force our Wisdom to 10 and our Charisma to 1 hero.child[aWIS].field[aNormForce].value = 10 hero.child[aCHA].field[aNormForce].value = 1 ~ Set up our damage reduction var damage as number #applydr[xDamRdB, 5] ~ Get the number of HD and use it to calculate our base attack bonus ~ and saves var hd as number hd = maximum(1, hero.tagcount[Hero.HitDice]) hero.child[Attack].field[tAtkBase].value = round(hd / 2, 0, -1) hero.child[vFort].field[vBase].value = round(hd / 3, 0, -1) hero.child[vRef].field[vBase].value = round(hd / 3, 0, -1) hero.child[vWill].field[vBase].value = round(hd / 2, 0, -1) + 2 ~ Use the number of HD to calculate CR var cr as number if (hd <= 1) then cr = -1 elseif (hd <= 3) then cr = 1 elseif (hd <= 5) then cr = 2 elseif (hd <= 7) then cr = 3 elseif (hd <= 9) then cr = 4 elseif (hd <= 11) then cr = 5 elseif (hd <= 14) then cr = 6 elseif (hd <= 17) then cr = 7 else cr = 9 endif hero.child[Totals].field[tCR].value = cr P.S. Iron Wind metals may still sell Ral Partha's Grateful Undead miniatures from the 80's, if you wanted figures for your game. |
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